// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2017-05-07 20:10:09 by stolfilocal // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_peca = texture{ pigment{ color rgb < 0.5, 0.5, 0.5 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.0, 0.0, 0.0 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 1.0 } // ====================================================================== // DESCRIÇÃO DA CENA #include "eixos.inc" #include "retalho-simples.inc" //retalho(p,0.01,tx_peca,tx_fosca) #declare V = 4; #declare H = 4; #declare p = array[4][4]; #declare P = array[V][H][4][4]; #declare P[0][0][0][0] = <1,1,0>; #declare P[0][0][0][1] = <1,2,0>; #declare P[0][0][0][2] = <1,3,0>; #declare P[0][0][0][3] = <1,4,0>; #declare P[0][0][1][0] = <3,1,2>; #declare P[0][0][1][1] = <3,2,2>; #declare P[0][0][1][2] = <3,3,2>; #declare P[0][0][1][3] = <3,4,2>; #declare P[0][0][2][0] = <5,1,0>; #declare P[0][0][2][1] = <5,2,0>; #declare P[0][0][2][2] = <5,3,0>; #declare P[0][0][2][3] = <5,4,0>; #declare P[0][0][3][0] = <7,1,0>; #declare P[0][0][3][1] = <7,2,0>; #declare P[0][0][3][2] = <7,3,0>; #declare P[0][0][3][3] = <7,4,0>; #for(i, 0, V-1, 1) #for(j, 0, H-1, 1) #for(k, 0, 3, 1) #for(l, 0, 3, 1) #declare P[i][j][k][l] = ; #end #end #end #end #macro carro(P) #for(i, 0, V-1, 1) #for(j, 0, H-1, 1) #for(k, 0, 3, 1) #for(l, 0, 3, 1) #declare p[k][l] = P[i][j][k][l]; #end #end object{retalho(p,0.01,tx_peca,tx_fosca)} #end #end #end #macro emenda_retalho(P, r0, s0, r1, s1) #for(i, 0, 3, 1) #declare P[r0][s0][i][3] = (P[r0][s0][i][2] + P[r1][s1][i][1])/2; #declare P[r1][s1][i][0] = P[r0][s0][i][3]; #end #for(i, 0, 3, 1) #declare P[r0][s0][3][i] = (P[r0][s0][2][i] + P[r1][s1][1][i])/2; #declare P[r1][s1][0][i] = P[r0][s0][3][i]; #end #end #for(i, 0, V-1, 1) #for(j, 0, H-2, 1) emenda_retalho(P, i, j, i, j+1) #end #end #for(i, 0, V-2, 1) #for(j, 0, H-1, 1) emenda_retalho(P, i, j, i+1, j) #end #end carro(P) #include "camlight.inc" #declare centro_cena = < 0, 2, 8 >; #declare raio_cena = 15; #declare dir_camera = < -10.00, -30.00, 20.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)