// Trabalho prĂ¡tico 13 // ====================================================================== //Includes #include "eixos.inc" #include "dados.inc" #include "retalho-simples.inc" // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare txylw = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare txred = texture{ pigment{ color rgb < 1.00, 0.10, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #macro emenda_retalho(PP,r0,s0,r1,s1) #for(i,0,3) #declare PP[r0][s0][i][3] = (PP[r0][s0][i][2] + PP[r1][s1][i][1])/2; #declare PP[r1][s1][i][0] = (PP[r0][s0][i][2] + PP[r1][s1][i][1])/2; #end #end #macro carro(PP,NV,NH) union{ emenda_retalho(PP,0,0,0,1) emenda_retalho(PP,0,1,0,2) #for(lin,0,NV-1) #for(col,0,NH-1) #local P = array[dens][dens]; #for(i,0,dens-1) #for(j,0,dens-1) #local P[i][j] = PP[lin][col][i][j]; #end #end object{ retalho(P,0.01,txylw,txred) } object{ retalho(P,0.01,txylw,txred) scale <-1,1,1> } #end #end } #end // CENA object{ eixos(1.00) translate < 0,0,0 > } object{ carro(PP,NV,NH) } // ILUMINACAO E CAMERA #include "camlight.inc" #declare centro_cena = < 0, 4.5, 1>; #declare raio_cena = 7; #declare dir_camera = < 10, 10, 8 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)