// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2020-12-08 10:58:01 by jstolfi #version 3.6; // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca1 = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca2 = texture{ pigment{ color rgb < 1.00, 0.10, 0.80 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRI��O DA CENA #declare raio = 2.500; // Partes da cena: #declare bolinha = sphere{ < 0,0,0 >, 0.25 texture{ tx_fosca2 } } #declare caixinha = box{ <-0.5,-0.5,5>, <0.5,0.5,6> texture{ tx_fosca2 } } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino1 = cylinder{ < -2.00, +2.00, +1.00 >, < +2.00, -2.00, +1.00 >, 0.2 texture{ tx_fosca1 } } #declare pino2 = cylinder{ < 0.00, 0.00, +1.00 >, < +2.00, -2.00, +1.00 >, 0.2 texture{ tx_fosca1 } } #declare cone1 = cone{ < 0, 0, +1.00 >, 1.5, < 0, 0, +5.00 >, 0.25 texture{ tx_fosca1 } } #declare cone2 = cone{ < 0, 0, +1.00 >, 0.25, < 0, 0, +5.00 >, 1.5 texture{ tx_fosca1 } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui est� a cena, finalmente: union{ //object{ eixos(5.00) } object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } object{ caixinha translate < 0,0,+0.5 > } object{ cone1 translate < 0,0,+0.5 > } object{ bolinha translate < +2.5,-2.5,+2 > } object{ pino1 translate < +0.5,-0.5,+1 > } object{ bola translate < 0,0,+2 > } object{ bolinha translate < -2.5,+2.5,+2 > } object{ pino2 translate < -2.5,+2.5,+1 > } object{ caixinha translate < 0,0,-7.5 > } object{ cone2 translate < 0,0,-2.5 > } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 2.00 >; #declare raio_cena = 9.0; #declare dir_camera = < 7.00, 14.00, 5.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)