// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2020-12-08 10:58:10 by jstolfi #version 3.6; // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_fosca = texture{ pigment{ color rgb < 0.50, 0.50, 0.50 > } finish{ diffuse 0.9 ambient 0.1 } } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #declare bola = sphere{ < 0.00, 0.00, 0.00 >, 2.00 texture{ tx_fosca } } #declare pino = cone{ < 0.00, 0.00, 0.00 >, 0.00 < 0.00, -2.00, 0.00 >, 0.50 texture{ tx_fosca } } #declare cabo = cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 1.50 >, 0.20 texture{ tx_fosca } } #declare bolinha = sphere{ < 0.00, 0.00, 0.00 >, 0.30 texture{ tx_fosca } } #declare caixa = box{ <-0.30, -0.30, 0.00>, <0.30, 0.30, 0.75> texture{ tx_fosca } } #include "eixos.inc" // Aqui está a cena, finalmente: union{ //object{ eixos(3.00) } object{bola pigment{ color rgb<0.75, 0.20, 0.00>}} object{pino translate <0.00, -1.30, 0.00> pigment{ color rgb<0.60, 0.50, 0.60>}} object{pino translate <0.00, -1.30, 0.00> rotate <0, 0, 180> pigment{ color rgb<0.60, 0.50, 0.60>}} union{ object{cabo translate <0.00, 0.00, 1.30> pigment{ color rgb<0.60, 0.50, 0.60>}} object{caixa translate <0.00, 0.00, 2.80> pigment{ color rgb<0.60, 0.60, 0.80>}} } union{ object{cabo translate <0.00, 0.00, -2.80> pigment{ color rgb<0.60, 0.50, 0.60>}} object{bolinha translate <0.00, 0.00, -2.95> pigment{ color rgb<0.80, 0.60, 0.60>}} } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)