// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2017-05-07 20:10:09 by stolfilocal // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.30, 0.30, 0.30 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vermelho = texture{ pigment{ color rgb < 1.00, 0.20, 0.20 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } // ====================================================================== // DESCRI��O DA CENA // Partes da cena: #declare base = box{<+2.00,+2.00,+2.00>,<-2.00,-2.00,-2.00>} #declare pino = cylinder{ < 0.00, +2.00, 0.00 >, < 0.00, -2.00, 0.00 >, 0.3 texture{ tx_fosca } } #declare mycone = cone { <0, +1, 0>, 0.3 // , center & radius of one end <0, -1, 0>, 0.0 // , center & radius of the other end } #declare teto = box { <+1, +2, +0.1>, <-1, -2, -0.1> // near lower left corner, far upper right corner } #declare bolinha = sphere { <0, 0, 0>, 0.3 // , radius } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #include "eixos.inc" // Aqui est� a cena, finalmente: union{ object{ eixos(3.00) } object{ base translate<0,0,0> texture{tx_fosca} } object{ pino translate<+2.0,0,-2.3> texture{tx_plastico} } object{ pino translate<-2.0,0,-2.3> texture{tx_plastico} } object{ mycone translate<-2,-3,-2.3> texture{tx_plastico} } object{ mycone translate<+2,-3,-2.3> texture{tx_plastico} } object{ teto translate<+3,0,+1.9> texture{tx_vermelho} } object{ teto translate<-3,0,+1.9> texture{tx_vermelho} } object{ bolinha translate<+4,+2,+1.5> texture{tx_vermelho} } object{ bolinha translate<+4,-2,+1.5> texture{tx_vermelho} } object{ bolinha translate<-4,+2,+1.5> texture{tx_vermelho} } object{ bolinha translate<-4,-2,+1.5> texture{tx_vermelho} } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)