// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2020-12-08 11:05:35 by jstolfi #version 3.6; // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.80, 0.80, 0.80 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vermelho = texture{ pigment{ color rgb < 1.00, 0.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_verde = texture { pigment{ color rgb < 0.00, 1.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } // Defines // ====================================================================== // Macros #macro garra() union { object{box { <-0.5, -0.05, -0.5>, <0.5, 0.05, 0.5> // near lower left corner, far upper right corner }} } #end #macro mao(M1,M2) union { object{box {<-0.7, -0.1, -0.7>, <0.7, 0.1, 0.7> }} object{ garra() translate<0, 0, 0.5> rotate <-M1,0,0> translate <0, 0, 0.7> } object{ garra() translate<0, 0, -0.5> rotate translate <0, 0, -0.7> } } #end #macro antebraco(AR,AL,AF,M1,M2) union { object{cylinder {<-2, 0, 0>, <2, 0,0 >, 0.2 }} object{mao(M1,M2) translate<0.7,0,0> rotate translate <2, 0, 0> } } #end #macro braco(B,AR,AL,AF,M1,M2) union { object{cylinder {<-2, 0, 0>, <2, 0,0 >, 0.2 }} object{antebraco(AR,AL,AF,M1,M2) translate <2, 0, 0> rotate <0, 0, B> translate <2, 0, 0> } } #end #macro corpo(BR,BL,BF,B,AR,AL,AF,M1,M2,EBR,EBL,EBF,EB,EAR,EAL,EAF,EM1,EM2) union { object{box {<-1, -1, -3>, <1, 1, 3>} } object{sphere {<0, 0, 0>, 1} translate <0, 0, 4>} object{braco(B,AR,AL,AF,M1,M2) translate <2, 0, 0> rotate translate <1, 0, 1> } object{braco(EB,EAR,EAL,EAF,EM1,EM2) translate <2, 0, 0> rotate scale <-1.0, 1.0, 1.0> translate <-1, 0, 1> } texture{ tx_fosca} } #end // ====================================================================== #include "eixos.inc" #local sep = 9*<-1,+1,00>; //Espacamento entre robos. union{ // object{ eixos(3.00) } object{ corpo(-45,0,+30, 100,0,0,0,90,90, +60,-20,0, 090,0,0,0,30,40) translate -sep } object{ corpo(+45,0,+30, 020,0,0,0,90,45, 000,000,0, 100,0,0,0,45,90) } object{ corpo(+45,0,+60, 090,0,0,0,90,90, -40,+30,0, 025,0,0,0,45,90) translate +sep } } #include "camlight.inc" #declare centro_cena = < -3.00, +3.00, 0.00 >; #declare raio_cena = 20.0; #declare dir_camera = < 4.00, 18.00, 4.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)