// Last edited on 2021-01-13 18:42:24 by jstolfi #version 3.6; global_settings{ max_trace_level 30 } background{ color rgb < 0.850, 0.850, 0.850 > } #declare tx_plastico1 = texture{ pigment{ color rgb < 1.00, 0.100, 0.800 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plastico2 = texture{ pigment{ color rgb < 0.100, 1.000, 0.800 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plastico3 = texture{ pigment{ color rgb < 0.100, 0.800, 1.000 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_lata1 = texture{ pigment{ color rgb < 1.00, 0.100, 0.800 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_lata2 = texture{ pigment{ color rgb < 0.100, 1.000, 0.800 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_lata3 = texture{ pigment{ color rgb < 0.100, 0.800, 1.000 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fixa = texture{ pigment{ color rgb < 0.000, 0.800, 0.100 > } finish{ diffuse 0.0 ambient 1.0 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.600, 0.600, 0.600 >, color rgb < 0.900, 0.900, 0.900 > } finish{ diffuse 0.9 ambient 0.1 } scale 0.5 } #local tx_vidro = texture{ pigment{ color rgb < 1,1,1 > filter 0.960 } finish{ diffuse 0.005 ambient 0.005 reflection 0.030 * < 1,0,0 > specular 0.35 roughness 0.005 } } #include "eixos.inc" #include "retalho-simples.inc" #local A = array[4][4] #local A[0][0] = < 0, 0, 0 >; #local A[0][1] = < 0.2, 0, 0 >; #local A[0][2] = < 0.4, 0, 0 >; #local A[0][3] = < 0.6, 0.4, 0 >; #local A[1][0] = < 0, 0, 0.2 >; #local A[1][1] = < 0.2, 0, 0.2 >; #local A[1][2] = < 0.4, 0, 0.2 >; #local A[1][3] = < 0.6, 0.4, 0.2 >; #local A[2][0] = < 0, 0, 0.4 >; #local A[2][1] = < 0.2, 0, 0.4 >; #local A[2][2] = < 0.4, 0, 0.4 >; #local A[2][3] = < 0.6, 0.4, 0.4 >; #local A[3][0] = < 0, 0, 0.6 >; #local A[3][1] = < 0.2, 0, 0.6 >; #local A[3][2] = < 0.4, 0, 0.6 >; #local A[3][3] = < 0.6, 0.4, 0.6 >; #local B = array[4][4] #local B[0][0] = < 0, 0, 0.6 >; #local B[0][1] = < 0.2, 0, 0.6 >; #local B[0][2] = < 0.4, 0, 0.6 >; #local B[0][3] = < 0.6, 0.4, 0.6 >; #local B[1][0] = < 0, 0.5, 0.4 >; #local B[1][1] = < 0.2, 0.5, 0.4 >; #local B[1][2] = < 0.4, 0.5, 0.4 >; #local B[1][3] = < 0.6, 0.5, 0.4 >; #local B[2][0] = < 0, 1, 1 >; #local B[2][1] = < 0.2, 1, 1 >; #local B[2][2] = < 0.4, 1, 1 >; #local B[2][3] = < 0.6, 1, 1 >; #local B[3][0] = < 0, 1.5, 1 >; #local B[3][1] = < 0.2, 1.5, 1 >; #local B[3][2] = < 0.4, 1.5, 1 >; #local B[3][3] = < 0.6, 1.5, 1 >; #local C = array[4][4] #local C[0][0] = < 0, 1.5, 1 >; #local C[0][1] = < 0.2, 1.5, 1 >; #local C[0][2] = < 0.4, 1.5, 1 >; #local C[0][3] = < 0.6, 1.5, 1 >; #local C[1][0] = < 0.0, 1.7, 1.1 >; #local C[1][1] = < 0.3, 1.7, 1.1 >; #local C[1][2] = < 0.5, 1.7, 1.1 >; #local C[1][3] = < 0.7, 1.7, 1.1 >; #local C[2][0] = < 0, 1.9, 1.1 >; #local C[2][1] = < 0.3, 1.9, 1.1 >; #local C[2][2] = < 0.5, 1.9, 1.1 >; #local C[2][3] = < 0.7, 1.9, 1.1 >; #local C[3][0] = < 0, 2.1, 1 >; #local C[3][1] = < 0.2, 2.1, 1 >; #local C[3][2] = < 0.4, 2.1, 1 >; #local C[3][3] = < 0.6, 2.1, 1 >; #local D = array[4][4] #local D[0][0] = < 0, 2.1, 1 >; #local D[0][1] = < 0.2, 2.1, 1 >; #local D[0][2] = < 0.4, 2.1, 1 >; #local D[0][3] = < 0.6, 2.1, 1 >; #local D[1][0] = < 0, 2.5, 1.2 >; #local D[1][1] = < 0.2, 2.5, 1.2 >; #local D[1][2] = < 0.4, 2.5, 1.2 >; #local D[1][3] = < 0.6, 2.5, 1.2 >; #local D[2][0] = < 0, 2.9, 0.6 >; #local D[2][1] = < 0.2, 2.9, 0.6 >; #local D[2][2] = < 0.4, 2.9, 0.6 >; #local D[2][3] = < 0.6, 2.9, 0.6 >; #local D[3][0] = < 0, 3.2, 0.6 >; #local D[3][1] = < 0.2, 3.2, 0.6 >; #local D[3][2] = < 0.4, 3.2, 0.6 >; #local D[3][3] = < 0.6, 3.2, 0.6 >; #local E = array[4][4] #local E[0][0] = < 0, 0, 1.1 >; #local E[0][1] = < 0, 1, 0.0 >; #local E[0][2] = < 0, 2, 0.1 >; #local E[0][3] = < 0, 3, 0.3 >; #local E[1][0] = < 1, 0, 0.0 >; #local E[1][1] = < 1, 1, 1.0 >; #local E[1][2] = < 1, 2, 1.3 >; #local E[1][3] = < 1, 3, 0.1 >; #local E[2][0] = < 2, 0, 0.0 >; #local E[2][1] = < 2, 1, 1.2 >; #local E[2][2] = < 2, 2, 1.5 >; #local E[2][3] = < 2, 3, 0.0 >; #local E[3][0] = < 3, 0, -0.2 >; #local E[3][1] = < 3, 1, 0.0 >; #local E[3][2] = < 3, 2, 0.5 >; #local E[3][3] = < 3, 3, 0.0 >; #local F = array[4][4] #local F[0][0] = < 0.6, 0.4, 0 >; #local F[0][1] = < 0.7, 0.5, 0 >; #local F[0][2] = < 0.7, 1.0, 0 >; #local F[0][3] = < 0.6, 1.5, 0 >; #local F[1][0] = < 0.6, 0.4, 0.2 >; #local F[1][1] = < 0.7, 0.5, 0.2 >; #local F[1][2] = < 0.7, 1, 0.2 >; #local F[1][3] = < 0.6, 1.5, 0.2 >; #local F[2][0] = < 0.6, 0.4, 0.4 >; #local F[2][1] = < 0.7, 0.5, 0.4 >; #local F[2][2] = < 0.7, 1, 0.4 >; #local F[2][3] = < 0.6, 1.5, 0.4 >; #local F[3][0] = < 0.6, 0.4, 0.6 >; #local F[3][1] = < 0.7, 0.5, 0.4 >; #local F[3][2] = < 0.7, 1, 1 >; #local F[3][3] = < 0.6, 1.5, 1 >; #local G = array[4][4] #local G[0][0] = < 0, 0, 1.1 >; #local G[0][1] = < 0, 1, 0.0 >; #local G[0][2] = < 0, 2, 0.1 >; #local G[0][3] = < 0, 3, 0.3 >; #local G[1][0] = < 1, 0, 0.0 >; #local G[1][1] = < 1, 1, 1.0 >; #local G[1][2] = < 1, 2, 1.3 >; #local G[1][3] = < 1, 3, 0.1 >; #local G[2][0] = < 2, 0, 0.0 >; #local G[2][1] = < 2, 1, 1.2 >; #local G[2][2] = < 2, 2, 1.5 >; #local G[2][3] = < 2, 3, 0.0 >; #local G[3][0] = < 3, 0, -0.2 >; #local G[3][1] = < 3, 1, 0.0 >; #local G[3][2] = < 3, 2, 0.5 >; #local G[3][3] = < 3, 3, 0.0 >; #local H = array[4][4] #local H[0][0] = < 0, 0, 1.1 >; #local H[0][1] = < 0, 1, 0.0 >; #local H[0][2] = < 0, 2, 0.1 >; #local H[0][3] = < 0, 3, 0.3 >; #local H[1][0] = < 1, 0, 0.0 >; #local H[1][1] = < 1, 1, 1.0 >; #local H[1][2] = < 1, 2, 1.3 >; #local H[1][3] = < 1, 3, 0.1 >; #local H[2][0] = < 2, 0, 0.0 >; #local H[2][1] = < 2, 1, 1.2 >; #local H[2][2] = < 2, 2, 1.5 >; #local H[2][3] = < 2, 3, 0.0 >; #local H[3][0] = < 3, 0, -0.2 >; #local H[3][1] = < 3, 1, 0.0 >; #local H[3][2] = < 3, 2, 0.5 >; #local H[3][3] = < 3, 3, 0.0 >; #local A[3][0] = (B[1][0]+A[2][0])/2; #local B[0][0] = A[3][0]; #local A[3][1] = (B[1][1]+A[2][1])/2; #local B[0][1] = A[3][1]; #local A[3][2] = (B[1][2]+A[2][2])/2; #local B[0][2] = A[3][2]; #local A[3][3] = (B[1][3]+A[2][3])/2; #local B[0][3] = A[3][3]; //// #local B[3][0] = (C[1][0]+B[2][0])/2; #local C[0][0] = B[3][0]; #local B[3][1] = (C[1][1]+B[2][1])/2; #local C[0][1] = B[3][1]; #local B[3][2] = (C[1][2]+B[2][2])/2; #local C[0][2] = B[3][2]; #local B[3][3] = (C[1][3]+B[2][3])/2; #local C[0][3] = B[3][3]; //// #local C[3][0] = (D[1][0]+C[2][0])/2; #local D[0][0] = C[3][0]; #local C[3][1] = (D[1][1]+C[2][1])/2; #local D[0][1] = C[3][1]; #local C[3][2] = (D[1][2]+C[2][2])/2; #local D[0][2] = C[3][2]; #local C[3][3] = (D[1][3]+C[2][3])/2; #local D[0][3] = C[3][3]; //// /* #local A[0][3] = (F[0][1]+A[0][2])/2; #local F[0][0] = A[0][3]; #local A[1][3] = (F[1][1]+A[1][2])/2; #local F[1][0] = A[1][3]; #local A[2][3] = (F[2][1]+A[2][2])/2; #local F[2][0] = A[0][3]; #local A[3][3] = (F[3][1]+A[3][2])/2; #local F[3][0] = A[0][3]; #local B[0][3] = (F[0][2]+B[0][2])/2; #local F[0][3] = B[0][3]; #local B[1][3] = (F[1][2]+B[1][2])/2; #local F[1][3] = B[1][3]; #local B[2][3] = (F[2][2]+B[2][2])/2; #local F[2][3] = B[2][3]; #local B[3][3] = (F[3][2]+B[3][2])/2; #local F[3][3] = B[3][3]; */ #local cena = union{ object{ eixos(5.0) } box{ < -10, -10, -0.1 >, < +10, +10, 00.0 > translate -2*z texture{ tx_xadrez } } object{ retalho(A, 0.01, tx_plastico1, tx_lata1) } object{ retalho(B, 0.01, tx_plastico2, tx_lata2) } object{ retalho(C, 0.01, tx_plastico3, tx_lata3) } object{ retalho(D, 0.01, tx_plastico2, tx_lata2) } //object{ retalho(E, 0.02, tx_plastico, tx_lata) translate <4,0,0>} //object{ retalho(F, 0.01, tx_plastico3, tx_lata3) } //object{ retalho(G, 0.02, tx_plastico, tx_lata) translate <8,-4,0>} //object{ retalho(H, 0.02, tx_plastico, tx_lata) translate <8,0,0>} } object{ cena } #include "camlight.inc" #declare centro_cena = < 1.5, 1.5, 0.0 >; #declare raio_cena = 3.0; #declare dir_camera = < 10.00, -5.00, 7.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera, z, intens_luz)