#include "eixos.inc" // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // DECLARACOES #declare chao = box{ <-20,-40,-1>, <+20,+45,2> } #declare cilindro_base = cylinder{ < 0.00, -2.00, 3.00>, < 0.00, +2.00, 3.00>, 0.75 } #declare cone_asa_direita = cone{ <0.75, 0.00, 3.00>, 0.4, <2, 0.00, 3.00>, 0 } #declare cone_asa_esquerda = cone{ <-0.75, 0.00, 3.00>, 0.4, <-2.00, 0.00, 3.00>, 0 } #declare box_base = box{ <0.5, -1, 3.25>, <-0.5, 1, 1.25> } #declare esfera_base = sphere{ <0.00, 0.00, 0.25>, 1 } #declare furo_cilindro = cylinder{ < 0.00, -3.00, 3.00>, < 0.00, +3.00, 3.00>, 0.5 } #declare box_base_tanque = box{ <-1.5, 7, -1>, <1.5, 10, -2> } #declare roda_tanque = sphere{ <0, 8.5, -2.5>, 0.5 } #declare cone_tanque = cone{ <0, 8.5, -1>, 1, <0, 8.5, 1>, 0 } // MACROS #macro nave_alien (cor) union{ union{ difference{ object {cilindro_base} object {furo_cilindro} } difference{ object {box_base} object {cilindro_base} } object {esfera_base} } object {cone_asa_direita translate < 0,-1,0 >} object {cone_asa_direita translate < 0,1,0 >} object {cone_asa_esquerda translate < 0,-1,0 >} object {cone_asa_esquerda translate < 0,1,0 >} texture{ pigment{ color rgb < 1.000, 0.300, 0.100 > } finish{ diffuse 0.8 ambient 0.2 } } } #end #macro tanque_humano (cor) union{ object{box_base_tanque} object{roda_tanque translate<1, 0, 0>} object{roda_tanque translate<-1, 0, 0>} object{cone_tanque} texture{ pigment{ color rgb < 0.200, 0.800, 0.300 > } finish{ diffuse 0.8 ambient 0.2 } } } #end #macro armada_alien(linhas, colunas) union{ #local ll = 0; #while (ll < linhas) #local cc = 0; #while (cc < colunas) #if (sin(15*ll*ll*cc*cc) > -0.50) object {nave_alien(0) translate <4.5*(ll - linhas/2), -5*cc, 0>} #end #local cc = cc + 1; #end #local ll = ll + 1; #end } #end #macro armada_humana(linhas, colunas) union{ #local ll = 0; #while (ll < linhas) #local cc = 0; #while (cc < colunas) #if (sin(15*ll*ll*cc*cc) > -0.30) object {tanque_humano(0) translate <4.5*(ll - linhas/2), 5*cc, 0>} #end #local cc = cc + 1; #end #local ll = ll + 1; #end } #end #declare ma = 6; #declare na = 12; object{armada_alien(ma,na) } #declare mh = 12; #declare nh = 7; object{armada_humana(mh,nh) } #include "camlight.inc" #declare centro_cena = < 0.00, 6.00, 1.00 >; // #declare raio_cena = 1.25*m*n; #declare raio_cena = 57; #declare dir_camera = < 5, 7, 4.5 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)