// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2020-09-30 19:57:13 by jstolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 1.0 } // ====================================================================== // DESCRI��O DA CENA #declare perna = cylinder{ <0,0,0>, <0,0,2>, 0.5} #declare assento = box{ <0,-0.5,2>, <4,4,3>} #declare costas = box{ <0,-0.5,2>, <4,0,8>} #declare pezinho = cone{ <0,0,0> , 0.5, <0,0,-1>, 0.75 } #declare esfera_um = sphere{ < 2, 4, 2 >, 1 } #declare esfera_dois = sphere{ < 2, 0, 8 >, 1 } #include "eixos.inc" #declare assento_completo= union { object{ eixos(8.00) } object { perna texture{ tx_xadrez } } object { perna translate <3,0,0> texture{ tx_xadrez }} object { perna translate <3,3,0> texture{ tx_xadrez }} object { perna translate <0,3,0> texture{ tx_xadrez }} object { assento texture{ tx_plastico }} object { costas texture{ tx_plastico }} object { pezinho texture{ tx_fosca}} object { pezinho translate <3,0,0> texture{ tx_fosca}} object { pezinho translate <3,3,0> texture{ tx_fosca}} object { pezinho translate <0,3,0> texture{ tx_fosca}} } #declare cadeira = difference { object{assento_completo} object{esfera_um} object{esfera_dois} } object{cadeira} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 20.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 2*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)