// ====================================================================== // CORES E TEXTURAS background{ color rgb <0.75, 0.80, 0.85> } #declare tx_liquid = texture { pigment { color rgb <1.00, 0.80, 0.10> filter 0.7 } finish { diffuse 0.2 reflection 0.8 } } #declare tx_vidro = texture{ pigment { color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish { diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment { checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish { diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_fosca = texture{ pigment{ color rgb < 0.2, 0.2, 0.2 > } finish{ diffuse 0.9 ambient 0.1 } } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; #declare feet_distance = 2.5; #declare foot_height = 2; // Partes da cena: #declare chao = box{ <-40,-40,-1>, <+40,+40,0> } #declare platform = intersection { sphere { <0, 0, 0>, feet_distance } box { <-feet_distance, -feet_distance, -0.1>, <+feet_distance, +feet_distance, +0.1> } translate <-feet_distance/2, -feet_distance/2, foot_height> texture { tx_vidro } } #declare erlenmeyer = union { difference { cylinder { <0, 0, 1>, <0, 0, foot_height>, 0.2 } cylinder { <0, 0, 1>, <0, 0, foot_height>, 0.1 } } difference { cone { <0, 0, 0>, 1 <0, 0, 1>, 0.2 } cone { <0, 0, 0.05>, 0.9 <0, 0, 1>, 0.1 } } texture { tx_vidro } } #declare liquid = cone { <0, 0, 0.05>, 0.9 <0, 0, 0.55>, (0.8 * 0.5) / 0.95 texture { tx_liquid } } #declare chair_feet = union { union { object { liquid pigment { color rgbf <1.00, 0.80, 0.10, 1> } } object { erlenmeyer } } union { object { liquid pigment { color rgb <1.00, 0, 0, 1> } } object { erlenmeyer } translate <-feet_distance, 0, 0> } union { object { liquid pigment { color rgb <0, 0.80, 0.50, 1> } } object { erlenmeyer } translate <0, -feet_distance, 0> } union { object { liquid pigment { color rgb <0.50, 0, 0.90, 0.9> } } object { erlenmeyer } translate <-feet_distance, -feet_distance, 0> } texture { tx_vidro } } #include "eixos.inc" union { object { chao texture { tx_xadrez } } object { chair_feet scale 1 } object { platform } object { platform rotate <0, 90, 0> translate <-feet_distance * 2 - 1, -0.4, foot_height * 2 + 1> scale 0.75 } box { <-feet_distance - 0.5, -feet_distance * 3 / 5, foot_height + 0.1>, <-feet_distance - 0.6, -feet_distance * 2 / 5, foot_height + 0.9> texture { tx_fosca } } translate <0, 0, -2> } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 8.0; #declare dir_camera = < 14.00, 7.00, 6.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)