// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2020-09-30 19:57:13 by jstolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } // ====================================================================== // DESCRI��O DA CENA #declare raio = 0.500; // Partes da cena: #declare bolinha1 = sphere{ < 0,0,0 >, 0.60 } #declare bolinha2 = sphere{ < 0,0,0 >, 0.60 } #declare pino1 = cylinder{ < -2.00, +2.00, -1.00 >, < -2.00, +2.00, 2.00 >, 0.75 * raio texture{ tx_fosca } } #declare pino2 = cylinder{ < -2.00, -2.00, -1.00 >, < -2.00, -2.00, 2.00 >, 0.75 * raio texture{ tx_fosca } } #declare pino3 = cylinder{ < +2.00, +2.00, -1.00 >, < +2.00, +2.00, 2.00 >, 0.75 * raio texture{ tx_fosca } } #declare pino4 = cylinder{ < +2.00, -2.00, -1.00 >, < +2.00, -2.00, 2.00 >, 0.75 * raio texture{ tx_fosca } } #declare base = cylinder{ < 0, 0, 2 >, < 0, 0, 2.2 >, 4 texture{ tx_fosca } } #declare baseSubt = cylinder{ < 0, 0, 2 >, < 0, 0, -4 >, 4 texture{ tx_fosca } } #declare costas = cylinder{ < -0, 0, 2 >, < 0, 0, 2.2 >, 4 texture{ tx_fosca } } #declare costasSubt = cylinder{ < -0, 0, 2 >, < 0, 0, 4 >, 4 texture{ tx_fosca } } #declare braco1 = box{ < 2.5, -2.00, 2.00 >, < +2.00, +2.00, 4.5 >} #declare braco2 = box{ < -2.5, -2.00, 2.00 >, < -2.00, +2.00, 4.5 >} #declare bolinha1 = sphere{ < +2.25, +2.00, 4.5 >, 0.4 } #declare bolinha2 = sphere{ < -2.25, +2.00, 4.5 >, 0.4 } #include "eixos.inc" union{ object{ eixos(4) } // object{ pino translate < -1,-1,0 > } // object{ pino2 translate < 1,-1,0 > } // object{ pino3 translate < -1,1,0 > } // object{ pino4 translate < 1,1,0 > } object{ pino1 translate < 1, 0, 0 > } object{ pino2 translate < 1, 0, 0 > } object{ pino3 } object{ pino4 } object{ braco1 texture{ tx_fosca } translate < 1, 0, 0 >} object { bolinha1 texture{ tx_fosca } translate < 1, 0, 0 >} object{ braco2 texture{ tx_fosca } translate < -1, 0, 0 > } object { bolinha2 texture{ tx_fosca } translate < -1, 0, 0 >} difference{ object{ costas rotate <90, 0, 0> translate < 0, 0, 4>} object{ baseSubt } } difference{ object{ base } object{ costasSubt rotate <90, 0, 0> } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 4.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 7, 7, 0 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)