// cadeira ergométrica - mc937 data: 16/09/2023 //============================================================================ background{ color rgb < 0.70, 0.75, 0.80 > } //declarações //texturas #declare tx_chao= texture{ pigment{ checker color rgb < 0.80, 0.85, 0.90 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_box= texture{ pigment{ checker color rgb < 1, 0, 0 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 0.5 } #declare tx_cone= texture{ pigment{ checker color rgb < 0.0, 0.8, 0.0 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 0.2 } #declare tx_sphere= texture{ pigment{ checker color rgb < 0.20, 0.20, 1.00>, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 0.2 } #declare tx_cylinder= texture{ pigment{ checker color rgb < 0.50, 0.50, 0.50 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale < 10, 10, 0.10 > } //variáveis #declare R_pe= 0.350; #declare R_encosto= 0.250; #declare R_bolinha= R_encosto+0.05; #declare R_furo= R_encosto+0.01; //objetos #declare chao= box{<-20,-20,-1>, <+20,+20,0> texture{tx_chao}} #declare pe= cylinder{<+1,-1,0>, <+1,-1,+2>, R_pe texture{tx_cylinder}} #declare assento= box{<-1.5,-4.5,+2>,<+1.5,0,+2.3> texture{tx_box}} #declare cylinder_encosto= cylinder{<+0.8,-4.2,+2.3>, <+0.8,-4.2,+4.3>, R_encosto texture{tx_cylinder}} #declare encosto= box{<+0.8+R_encosto,-4.2,+2.7> <-0.45-R_encosto,-4.2,+3.7> texture{tx_box} } #declare bolinha_encosto=sphere{<+0.8,-4.2,+4.3+R_bolinha>,R_bolinha texture{tx_sphere}} #declare cone_encosto= cone{<+0.8,-4.2,+4.81>,R_bolinha,<+0.8,-4.2,+5.8>,0 texture{tx_cone}} #declare furo=sphere{<+0.8,-4.2,+3.3>,R_furo texture{tx_sphere}} #include "eixos.inc" //cena union{ // object{ eixos(5.00) } object{chao} object{pe} object{pe translate<-2,0,0>} object{pe translate<0,-3,0>} object{pe translate<-2,-3,0>} object{assento} difference{ union{ object{cylinder_encosto} object{cylinder_encosto translate<-1.5,0,0>} object{encosto} } object{furo} object{furo translate<-1.5,0,0>} } object{bolinha_encosto} object{bolinha_encosto translate<-1.5,0,0>} object{cone_encosto} object{cone_encosto translate<-1.5,0,0>} } #include "camlight.inc" #declare centro_cena = < 0.00, -2.00, 2.70 >; #declare raio_cena = 5.2; #declare dir_camera = < 7.00, 14.00, 4.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)