// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2020-09-30 19:57:13 by jstolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.8, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0,1,1> } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 0, 0, 1 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRI��O DA CENA #include "eixos.inc" #macro tabuleiro(m, n) object{ eixos(3.00)} #declare peao= union{ cone{ <0,0,0>, 0.3 <0, 0, 0.7> 0.1 texture{tx_plastico} } sphere{ <0, 0, 0.9>, 0.2 texture{tx_plastico} } } #declare rainha= union{ cone{ <0,0,0>, 0.3 <0, 0, 0.2> 0.2 texture{tx_plastico} } cylinder{ <0, 0, 0.2>, <0, 0, 1.1>, 0.15 texture{tx_plastico} } cone{ <0,0,1.1>, 0.2 <0, 0, 1.2> 0.3 texture{tx_plastico} } sphere{ <0, 0, 1.4>, 0.2 texture{tx_plastico} } } #declare casa= disc{ <0, 0, 0>, <0, 0, 1> , 0.3 } #declare Index = 1; #while(Index < m+1) union{ disc{ <0, 0, 0>, <0, 0, 1>, 8-(Index*1.25), 7.9-(Index*1.25) } } #if(mod(Index, 2) = 0) union{object{rainha translate<0, (8-(Index*1.25) + 7.9-(Index*1.25))/2, 0>}} #else union{object{peao translate<0, (8-(Index*1.25) + 7.9-(Index*1.25))/2, 0>}} #end #declare Count = 0; #while(Count < n) object{casa translate<0, (8-(Index*1.25) + 7.9-(Index*1.25))/2, 0>} #declare Count = Count + 1; #end #declare Index = Index + 1; #end #end tabuleiro(5, 4) #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 8.0; #declare dir_camera = < 18, 9.00, 7 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)