// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2023-09-25 17:45:24 by stolfilocal // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.5, 0.5, 0.5 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== #declare s = seed(1); #declare A = array[1000]; #declare total = 0; #macro torre1(cx,cy) union { object {intersection { cone{ <0,0,0>,0.5 <0,0,1>,0 texture {tx_plastico} pigment { color rgb < 1.00, 1.00, 0.00 > }} box{ <-0.25,-0.25,0>, <0.25,0.25,1> texture {tx_plastico} pigment { color rgb < 1.00, 1.00, 0.00 >}} } translate } cylinder {<0,0.25,0.5>, <0,0.3,0.5> 0.05 texture {tx_plastico} pigment { color rgb < 1.00, 1.00, 1.00 > } translate } cylinder {<0,-0.25,0.5>, <0,-0.3,0.5> 0.05 texture {tx_plastico} pigment { color rgb < 1.00, 1.00, 1.00 > } translate } cylinder {<0.25,0,0.5>, <0.3,0,0.5> 0.05 texture {tx_plastico} pigment { color rgb < 1.00, 1.00, 1.00 > } translate } cylinder {<-0.25,0,0.5>, <-0.3,0,0.5> 0.05 texture {tx_plastico} pigment { color rgb < 1.00, 1.00, 1.00 > } translate } } #declare A[total] = ; #declare total = total + 1; #declare A[total] = ; #declare total = total + 1; #declare A[total] = ; #declare total = total + 1; #declare A[total] = ; #declare total = total + 1; #end #macro torre2(cx,cy) union { cylinder { <0,0,0>, <0,0,0.5>, 0.25 texture {tx_plastico} pigment { color rgb < 1.00, 0.00, 0.00 > } translate } cone{ <0,0,0.5>, 0.25 <0,0,1>, 0 texture {tx_plastico} pigment { color rgb < 1.00, 0.00, 0.00 >} translate } cylinder {<0,0.25,0.5>, <0,0.3,0.5> 0.05 texture {tx_plastico} pigment { color rgb < 1.00, 1.00, 1.00 > } translate } cylinder {<0,-0.25,0.5>, <0,-0.3,0.5> 0.05 texture {tx_plastico} pigment { color rgb < 1.00, 1.00, 1.00 > } translate } cylinder {<0.25,0,0.5>, <0.3,0,0.5> 0.05 texture {tx_plastico} pigment { color rgb < 1.00, 1.00, 1.00 > } translate } cylinder {<-0.25,0,0.5>, <-0.3,0,0.5> 0.05 texture {tx_plastico} pigment { color rgb < 1.00, 1.00, 1.00 > } translate } } #declare A[total] = ; #declare total = total + 1; #declare A[total] = ; #declare total = total + 1; #declare A[total] = ; #declare total = total + 1; #declare A[total] = ; #declare total = total + 1; #end #macro torre3(cx,cy) union { box{ <-0.25,-0.25,0>, <0.25,0.25,0.5> texture {tx_plastico} pigment { color rgb < 0.00, 0.00, 1.00 >} translate } cylinder { <0,0,0.5>, <0,0, 1>, 0.25 texture {tx_plastico} pigment { color rgb < 0.00, 0.00, 1.00 > } translate } cylinder {<0,0.25,0.5>, <0,0.3,0.5> 0.05 texture {tx_plastico} pigment { color rgb < 1.00, 1.00, 1.00 > } translate } cylinder {<0,-0.25,0.5>, <0,-0.3,0.5> 0.05 texture {tx_plastico} pigment { color rgb < 1.00, 1.00, 1.00 > } translate } cylinder {<0.25,0,0.5>, <0.3,0,0.5> 0.05 texture {tx_plastico} pigment { color rgb < 1.00, 1.00, 1.00 > } translate } cylinder {<-0.25,0,0.5>, <-0.3,0,0.5> 0.05 texture {tx_plastico} pigment { color rgb < 1.00, 1.00, 1.00 > } translate } } #declare A[total] = ; #declare total = total + 1; #declare A[total] = ; #declare total = total + 1; #declare A[total] = ; #declare total = total + 1; #declare A[total] = ; #declare total = total + 1; #end #macro torre_r(rr,i,j) #if (rr<1) object{torre1(i,j)} #else #if (rr<2) object{torre2(i,j)} #else object{torre3(i,j)} #end #end #end #declare rtubo = 0.05; #macro tubulacao(x1,y1,x2,y2) object { #local altura = 5.0*rand(s); union { cylinder {, , rtubo texture {tx_plastico} pigment { color rgb < 1.00, 1.00, 1.00 > }} cylinder {, , rtubo texture {tx_plastico} pigment { color rgb < 1.00, 1.00, 1.00 > }} cylinder {, , rtubo texture {tx_plastico} pigment { color rgb < 1.00, 1.00, 1.00 > }} } } #end #macro grid(m,n) #for(i, 0, m) #for(j, 0, n) #local r = 3.0*rand(s); object{torre_r(r,i,j) } #end #end #while (total > 1) #local ponto1 = total*rand(s); #local start = A[ponto1]; #declare A[ponto1] = A[total-1]; #declare total = total-1; #local ponto2 = total*rand(s); #local fini = A[ponto2]; #declare A[ponto2] = A[total-1]; #declare total = total-1; object{tubulacao(start.x,start.y, fini.x, fini.y)} #end #end #include "eixos.inc" #declare nfilas = 7; #declare ncols = 4; grid(nfilas, ncols) object{ torre_r(0.50,2,ncols+2) } object{ torre_r(1.50,4,ncols+2) } object{ torre_r(2.50,6,ncols+2) } #declare tam_cena = < nfilas+2, ncols+3, 5 >; #include "camlight.inc" #declare centro_cena = 0.5*tam_cena; #declare raio_cena = 0.55*vlength(tam_cena); #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)