background{ color rgb < 0.75, 0.80, 0.85 > } #include "eixos.inc" #declare tx_plastico = texture{ pigment{ color rgb < 0.1, 1, 1 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 1, 1, 1 >, color rgb < 0, 0, 0 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #macro tanque1(xx,yy) #declare t1 = union{ cone { <0, 0, 0>, 1.0 // , center & radius of one end <0, 0, 1.25>, 0.5 // , center & radius of the other end texture{tx_plastico} } cylinder { <0, 0, 0>, <0, 0, 2.25>, 0.5 // center of one end, center of other end, radius texture{tx_plastico} } cone { <0, 0, 2.25>, 0.5 // , center & radius of one end <0, 0, 3.5>, 1.0 // , center & radius of the other end texture{tx_plastico} } cylinder { <0, 0, 3.5>, <0, 0, 4>, 0.25 // center of one end, center of other end, radius texture{tx_plastico} } cylinder { <0, 0, 1.75>, <0, 1.25, 1.75>, 0.25 // center of one end, center of other end, radius texture {tx_plastico} } cylinder { <0, 0, 0>, <1.25, 1.25, 1>, 0.25 // center of one end, center of other end, radius texture{tx_plastico} } } union{object{t1 translate}} #end #macro tanque2(xx,yy) #declare t2 = union{ cylinder { <0, 0, 0>, <0, 0, 1.5>, 0.75 // center of one end, center of other end, radius texture{tx_plastico} } cone { <0, 0, 1.5>, 1.0 // , center & radius of one end <0, 0, 2.5>, 0.5 // , center & radius of the other end texture{tx_plastico} } sphere { <0, 0, 3>, 0.75 // , radius texture {tx_plastico} } cylinder { <0, 0, 3.25>, <0, 0, 4>, 0.25// center of one end, center of other end, radius texture{tx_plastico} } cylinder { <0, 0, 0.5>, <1.25, 1.25, 1>, 0.25 // center of one end, center of other end, radius texture{tx_plastico} } cylinder { <0, 0, 0.5>, <-1.25, 1.25, 1>, 0.25 // center of one end, center of other end, radius texture{tx_plastico} } } union{object{t2 translate}} #end union{ object{eixos(3.00)} } tanque1(0,0) tanque2(0,3) #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)