background {color rgb < 0.75, 0.80, 0.85 >} #declare tx_plastico = texture { pigment{ color rgb < 0.90, 0.90, 0.90 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare cilindro_vertice_dois = cylinder { <0, 0, -1>, <0, 0, 1>, 1 // center of one end, center of other end, radius open // remove end caps texture {tx_plastico} } #declare esfera_vertice_dois = sphere { <0, 0, 2>, 1 // , radius texture {tx_plastico} } #declare aresta_horizontal_y = cylinder { <0, 0, 0>, <0, 1, 0>, 0.3 // center of one end, center of other end, radius open // remove end caps texture {tx_plastico} } #declare vertice_dois = union { object {cilindro_vertice_dois} object {esfera_vertice_dois} object {aresta_horizontal_y translate <0, 1, 0>} // object {aresta_horizontal_y translate <0, -2, 0>} } #declare box_vertice_tres = box { <-1, -1, -1>, <1, 1, 1> // near lower left corner, far upper right corner texture {tx_plastico} } #declare esfera_vertice_quatro = sphere { <0, 0, 2>, 1 // , radius texture {tx_plastico} } #declare aresta_horizontal_x = cylinder { <0, 0, 0>, <1, 0, 0>, 0.3 // center of one end, center of other end, radius open // remove end caps texture {tx_plastico} } #declare cone_tres = cone { <0, 0, 1>, 0.5 // , center & radius of one end <0, 0, 2>, 0.25 // , center & radius of the other end texture {tx_plastico} } #declare vertice_tres = union { object {box_vertice_tres} object {cone_tres} object {aresta_horizontal_y translate <0, 1, 0>} object {aresta_horizontal_y translate <0, -2, 0>} object {aresta_horizontal_x translate <1, 0, 0>} } #declare vertice_quatro = union { object {box_vertice_tres} object {esfera_vertice_quatro} object {aresta_horizontal_y translate <0, 1, 0>} object {aresta_horizontal_y translate <0, -2, 0>} object {aresta_horizontal_x translate <1, 0, 0>} object {aresta_horizontal_y translate <0, 1, 2>} } union { object {vertice_dois} object {vertice_tres translate <0, 6, 0>} object {vertice_quatro translate <0, -6, 0>} } #include "eixos.inc" // object{ eixos(15) } #declare cmin = < -5,-10,-4 >; #declare cmax = < +5,+10,+6 >; box{ cmin-0.1*z, texture{ pigment{ color rgb <0.80,0.70,0.60> } finish {diffuse 0.7 ambient 0.3 } } } #include "camlight.inc" #declare centro_cena = (cmin + cmax)/2; #declare raio_cena = 0.5*vlength(cmin - cmax); #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)