// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2023-12-24 15:58:32 by stolfi // Original version by jstolfi // Moved Around by jevs // background{ color rgb < 0.45, 0.10, 0.20 > } background{ color rgb < 0, 0, 0 > } #declare tx_torso = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.2 } } #declare tx_membro = texture{ pigment{ color rgb < 1.0, 1.0, 0.0 > } finish{ diffuse 0.8 ambient 0.2 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.900, 1.000, 0.870 >, color rgb < 0.900, 0.900, 0.900 > } finish{ diffuse 0.9 ambient 0.1 } scale 5.0 } #macro mao() #local maum = cylinder { <0, 0, 0>, <0, 0, 0.5>, 0.25 // center of one end, center of other end, radius } object{maum} #end #macro antebraco(D5) #local antebrassu = cylinder { <0, 0, 0>, <0, 0, 1>, 0.25 // center of one end, center of other end, radius open // remove end caps } #local m = mao() union{ object{m translate <0, 0, 1> rotate <0, D5, 0> } object{antebrassu} texture { tx_membro } } #end #macro braco(M4, D5) #local brassu = cylinder { <0, 0, 0>, <0, 0, 2>, 0.25 open } #local sub = antebraco(D5) union { object{sub translate <0, 0, 2> rotate <0, M4, 0> } object{ brassu } texture { tx_membro } } #end #macro perna(T1, T2, T3, M4, D5) #local membro = braco(M4, D5) object{membro translate <0, 0, 0> rotate texture { tx_membro } } #end #macro cabeca(T1, T2, T3, M4) #end #macro robo(E) #local torso = box { <-1, -1, -1>, <1, 1, 1> } #end #declare raio = 2.000; #declare raioIni = 3; #declare chao = disc { <0, 0, 0>, <0, 0, 1>, 200 texture { tx_xadrez } } #include "eixos.inc" #declare DX = 3; #declare DY = 2; #declare DZ = 3; union{ // object{ eixos(3.00)} perna(0, 30, 0, 20, -30) object{ chao translate < 0,0,-5 > texture{ tx_xadrez } } } #declare cmin = < -DX+2, -DY, -DZ+2 >; #declare cmax = < +DX, +DY, +DZ >; #include "gaiola.inc" // object{ gaiola(cmin,cmax) } #declare centro_cena = (cmin + cmax)/2; #declare raio_cena = 0.45*vlength(cmax-cmin); #declare dist_camera = 7*raio_cena; #include "camlight.inc" #declare dir_camera = < 10.00, 15.00, 10.00 >; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)