// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2020-09-30 19:57:13 by jstolfi // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_vidro = texture{ pigment{ color rgb < 1, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_plastico = texture{ pigment{ color rgb < 0.50, 0.90, 0.50 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.40, 0.01, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } // ====================================================================== // DESCRI��O DA CENA #declare raio = 2.500; #include "eixos.inc" #macro emenda(X, Y) #declare X[3][0] = (X[2][0] + Y[1][0]) / 2; #declare X[3][1] = (X[2][1] + Y[1][1]) / 2; #declare X[3][2] = (X[2][2] + Y[1][2]) / 2; #declare X[3][3] = (X[2][3] + Y[1][3]) / 2; #declare Y[0][0] = X[3][0]; #declare Y[0][1] = X[3][1]; #declare Y[0][2] = X[3][2]; #declare Y[0][3] = X[3][3]; #end #macro emenda_braco(X1, Y1) #declare X1[0][3] = (X1[0][2] + Y1[0][1]) / 2; #declare X1[1][3] = (X1[1][2] + Y1[1][1]) / 2; #declare X1[2][3] = (X1[2][2] + Y1[2][1]) / 2; #declare X1[3][3] = (X1[3][2] + Y1[3][1]) / 2; #declare Y1[0][0] = X1[0][3]; #declare Y1[1][0] = X1[1][3]; #declare Y1[2][0] = X1[2][3]; #declare Y1[3][0] = X1[3][3]; #end #macro cadeira(altura, inclinacao, largura) // assento #declare P = array[4][4]; #declare P[0][0] = <0, 0, 0>; #declare P[0][1] = <1, 0, 0>; #declare P[0][2] = <2, 0, 0>; #declare P[0][3] = <3, 0, 0>; #declare P[1][0] = <0, 1, 0>; #declare P[1][1] = <1, 1, 0>; #declare P[1][2] = <2, 1, 0>; #declare P[1][3] = <3, 1, 0>; #declare P[2][0] = <0, 2, 0>; #declare P[2][1] = <1, 2, 0>; #declare P[2][2] = <2, 2, 0>; #declare P[2][3] = <3, 2, 0>; // emenda #declare P[3][0] = <0, 0, 0>; #declare P[3][1] = <0, 0, 0>; #declare P[3][2] = <0, 0, 0>; #declare P[3][3] = <0, 0, 0>; // pé #declare B = array[4][4]; // emenda #declare B[0][0] = <0, 0, 0>; #declare B[0][1] = <0, 0, 0>; #declare B[0][2] = <0, 0, 0>; #declare B[0][3] = <0, 0, 0>; #declare B[1][0] = <0, 4, -2>; #declare B[1][1] = <1, 4, -2>; #declare B[1][2] = <2, 4, -2>; #declare B[1][3] = <3, 4, -2>; #declare B[2][0] = <0, 5, -3>; #declare B[2][1] = <1, 5, -3>; #declare B[2][2] = <2, 5, -3>; #declare B[2][3] = <3, 5, -3>; #declare B[3][0] = <0, 6, -3>; #declare B[3][1] = <1, 6, -3>; #declare B[3][2] = <2, 6, -3>; #declare B[3][3] = <3, 6, -3>; #declare C = array[4][4]; #declare C[0][0] = <0, -2, 2>; #declare C[0][1] = <1, -2, 2>; #declare C[0][2] = <2, -2, 2>; #declare C[0][3] = <3, -2, 2>; #declare C[1][0] = <0, -1.5, 1>; #declare C[1][1] = <1, -1.5, 1>; #declare C[1][2] = <2, -1.5, 1>; #declare C[1][3] = <3, -1.5, 1>; #declare C[2][0] = <0, -1, 0>; #declare C[2][1] = <1, -1, 0>; #declare C[2][2] = <2, -1, 0>; #declare C[2][3] = <3, -1, 0>; // emenda #declare C[3][0] = <0, 0, 0>; #declare C[3][1] = <0, 0, 0>; #declare C[3][2] = <0, 0, 0>; #declare C[3][3] = <0, 0, 0>; #declare D = array[4][4]; #declare D[0][0] = <0, 0, 0>; // emenda #declare D[0][1] = <-1, 0, 0>; #declare D[0][2] = <-2, 0, 0>; #declare D[0][3] = <-3, 0, 0>; #declare D[1][0] = <0, 1, 0>;// emenda #declare D[1][1] = <-1, 1, 0>; #declare D[1][2] = <-2, 1, 0>; #declare D[1][3] = <-3, 1, 0>; #declare D[2][0] = <0, 2, 0>; // emenda #declare D[2][1] = <-1, 2, 0>; #declare D[2][2] = <-2, 2, 0>; #declare D[2][3] = <-3, 2, 0>; #declare D[3][0] = <0, 3, 0>; // emenda #declare D[3][1] = <-1, 3, 0>; #declare D[3][2] = <-2, 3, 0>; #declare D[3][3] = <-3, 3, 0>; emenda(P, B) emenda(C, P) // emenda_braco(P, D) union { object { retalho(P, 0.01, tx_plastico, tx_fosca, 0, 1, 0, 1) rotate<0, 0, 0> } object { retalho(B, 0.01, tx_fosca, tx_plastico, 0, 1, 0, 1) rotate<0, 0, 0> } object { retalho(C, 0.01, tx_fosca, tx_plastico, 0, 1, 0, 1) rotate<0, 0, 0> } object { retalho(D, 0.01, tx_fosca, tx_plastico, 0, 1, 0, 1) rotate<0, 0, 0> } } #end #include "retalho.inc" union{ object{ eixos(5.00) } object { cadeira(0, 0, 0) } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 13; #declare dir_camera = < 7, 7, 5.00 >; #declare dist_camera = 7*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)