// Last edited on 2023-12-28 17:16:33 by stolfi // Raio da grade debug: // #declare rdb = 0.015; #declare rdb = 0; background{ color rgb < 1, 1, 1 > } #include "retalho.inc" #macro desenha (altura, largura, inclinacao, c0,c1,c2) #local assento = array[4][4] #local assento[0][0] = <0,0 ,0>; #local assento[1][0] = <0,largura/3,0>; #local assento[2][0] = <0,2*largura/3,0>; #local assento[3][0] = <0,largura ,0>; #local assento[0][1] = <-1,0 ,-0.7>; #local assento[1][1] = <-1,largura/3,-0.7>; #local assento[2][1] = <-1,2*largura/3,-0.7>; #local assento[3][1] = <-1,largura ,-0.7>; #local assento[0][2] = <-1 - cos(radians(90-inclinacao)),0 ,sin(radians(90-inclinacao))>; #local assento[1][2] = <-1 - cos(radians(90-inclinacao)),largura/3 ,sin(radians(90-inclinacao))>; #local assento[2][2] = <-1 - cos(radians(90-inclinacao)),2*largura/3,sin(radians(90-inclinacao))>; #local assento[3][2] = <-1 - cos(radians(90-inclinacao)),largura ,sin(radians(90-inclinacao))>; #local assento[0][3] = <-1 - 2*cos(radians(90-inclinacao)),0 ,2*sin(radians(90-inclinacao))>; #local assento[1][3] = <-1 - 2*cos(radians(90-inclinacao)),largura/3,2*sin(radians(90-inclinacao))>; #local assento[2][3] = <-1 - 2*cos(radians(90-inclinacao)),2*largura/3,2*sin(radians(90-inclinacao))>; #local assento[3][3] = <-1 - 2*cos(radians(90-inclinacao)),largura ,2*sin(radians(90-inclinacao))>; #local perna = array[4][4] #local perna[0][0] = assento[0][0]; #local perna[1][0] = assento[1][0]; #local perna[2][0] = assento[2][0]; #local perna[3][0] = assento[3][0]; #local perna[0][1] = 2*assento[0][0] - assento[0][1]; #local perna[1][1] = 2*assento[1][0] - assento[1][1] ; #local perna[2][1] = 2*assento[2][0] - assento[2][1] ; #local perna[3][1] = 2*assento[3][0] - assento[3][1] ; #local perna[0][2] = <+0.6,0 ,-1>; #local perna[1][2] = <+0.6,largura/3,-1>; #local perna[2][2] = <+0.6,2*largura/3,-1>; #local perna[3][2] = <+0.6,largura ,-1>; #local perna[0][3] = <1.5,0 ,-1.5>; #local perna[1][3] = <1.5,largura/3,-1.5>; #local perna[2][3] = <1.5,2*largura/3,-1.5>; #local perna[3][3] = <1.5,largura ,-1.5>; #local braco = array[4][4] #local braco[0][0] = assento[3][0]; #local braco[1][0] = assento[3][1]; #local braco[2][0] = assento[3][2]; #local braco[3][0] = assento[3][3]; #local braco[0][1] = 2*assento[3][0] - assento[2][0]; #local braco[1][1] = 2*assento[3][1] - assento[2][1] ; #local braco[2][1] = 2*assento[3][2] - assento[2][2] ; #local braco[3][1] = 2*assento[3][3] - assento[2][3] ; #local braco[0][2] = <-1, largura+0.2, 0>; #local braco[1][2] = <-1, largura+0.2, 0.33>; #local braco[2][2] = <-1, largura+0.2, 0.66>; #local braco[3][2] = <-1, largura+0.2, 1>; #local braco[0][3] = <-0, largura+1, 1>; #local braco[1][3] = <-0.33, largura+1, 1>; #local braco[2][3] = <-0.66, largura+1, 1>; #local braco[3][3] = <-1, largura+1, 1>; union { object{retalho(assento, rdb, c0, 3) translate <0, 0, altura>} object{retalho(perna, rdb, c1, 3) translate <0, 0, altura>} object{retalho(braco, rdb, c2, 3) translate <0, 0, altura>} } #end #macro poltrona(altu,larg,incl) union{ object{ desenha(altu,larg,incl, cret0,cret1,cret2) } object{ desenha(altu,larg,incl, cret3,cret4,cret5) scale <1, -1, 1> } } #end #declare duas = true; #declare cmin = < -3.0, -2.5, -2.5 >; #declare cmax = < +2.5, +2.5, +3.0 >; #if (duas) #declare disp = < 0, 2.0, 0>; #declare cmin = cmin - disp; #declare cmax = cmax + disp; object{ poltrona(0.00, 0.50, 20.00) translate -disp } object{ poltrona(1.00, 0.75, 45.00) translate +disp } #else object{ poltrona(0.50, 0.63, 33.00) } #end #include "eixos.inc" // #if (rdb > 0) object{ eixos(5.0) } #end #include "gaiola.inc" #if (rdb > 0) object{ gaiola(cmin,cmax) } #end #if (rdb = 0) object{ gaipiso(cmin,cmax) } #end #declare centro_cena = (cmin + cmax)/2; #declare raio_cena = 0.50*vlength(cmax-cmin); #declare dist_camera = 7*raio_cena; #include "camlight.inc" #declare dir_camera = < 7, 5, 3 >; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)