// Last edited on 2023-12-28 14:37:49 by stolfi // Raio da grade debug: // #declare rdb = 0.05; #declare rdb = 0; /// Original version by jstolfi // Moved Around by jevs background{ color rgb < 0.95, 0.80, 0.85 > } #include "retalho.inc" #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.80, 0.95, 0.75 >, color rgb < 0.85, 0.85, 0.85 > } finish{ diffuse 0.9 ambient 0.1 } scale 5.0 } #declare chao = disc { <0, 0, 0>, <0, 0, 1>, 200 texture { tx_xadrez } } #macro cadeira(perna, assento, encosto) #local oPerna = retalho(perna, rdb, cret0, 3) #local oAssento = retalho(assento, rdb, cret1, 3) #local oEncosto = retalho(encosto, rdb, cret2, 3) union { object{oPerna} object{oAssento} object{oEncosto} } #end #macro poltrona() #local matPerna = array[4][4]; #local matAssento = array[4][4]; #local matEncosto = array[4][4]; #local matPerna[0][0] = <0, 0, 0>; #local matPerna[0][1] = <0, 1, 0>; #local matPerna[0][2] = <0, 2, 0>; #local matPerna[0][3] = <0, 3, 0>; #local matPerna[1][0] = <1, 0, 2>; #local matPerna[1][1] = <1, 1, 2>; #local matPerna[1][2] = <1, 2, 2>; #local matPerna[1][3] = <1, 3, 2>; #local matPerna[2][0] = <2, 0, 4>; #local matPerna[2][1] = <2, 1, 4>; #local matPerna[2][2] = <2, 2, 4>; #local matPerna[2][3] = <2, 3, 4>; #local matPerna[3][0] = <0,0,0>; #local matPerna[3][1] = <0,0,0>; #local matPerna[3][2] = <0,0,0>; #local matPerna[3][3] = <0,0,0>; #local matAssento[0][0] = <0,0,0>; #local matAssento[0][1] = <0,0,0>; #local matAssento[0][2] = <0,0,0>; #local matAssento[0][3] = <0,0,0>; #local matAssento[1][0] = <4, 0, 4>; #local matAssento[1][1] = <4, 1, 4>; #local matAssento[1][2] = <4, 2, 4>; #local matAssento[1][3] = <4, 3, 4>; #local matAssento[2][0] = <5, 0, 4>; #local matAssento[2][1] = <5, 1, 4>; #local matAssento[2][2] = <5, 2, 4>; #local matAssento[2][3] = <5, 3, 4>; #local matAssento[3][0] = <0,0,0>; #local matAssento[3][1] = <0,0,0>; #local matAssento[3][2] = <0,0,0>; #local matAssento[3][3] = <0,0,0>; //Encosto #local matEncosto[0][0] = <0,0,0>; #local matEncosto[0][1] = <0,0,0>; #local matEncosto[0][2] = <0,0,0>; #local matEncosto[0][3] = <0,0,0>; #local matEncosto[1][0] = <7, 0, 3>; #local matEncosto[1][1] = <7, 1, 3>; #local matEncosto[1][2] = <7, 2, 3>; #local matEncosto[1][3] = <7, 3, 3>; #local matEncosto[2][0] = <7.5, 0, 8>; #local matEncosto[2][1] = <7.5, 1, 8>; #local matEncosto[2][2] = <7.5, 2, 8>; #local matEncosto[2][3] = <7.5, 3, 8>; #local matEncosto[3][0] = <8, 0, 12>; #local matEncosto[3][1] = <8, 1, 12>; #local matEncosto[3][2] = <8, 2, 12>; #local matEncosto[3][3] = <8, 3, 12>; #local matBraco = array[4][4]; #local matBraco[0][0] = <0, 0, 0>; #local matBraco[0][1] = <0, 1, 0>; #local matBraco[0][2] = <0, 2, 0>; #local matBraco[0][3] = <0, 3, 0>; #local matBraco[1][0] = <4, 0, 4>; #local matBraco[1][1] = <4, 1, 4>; #local matBraco[1][2] = <4, 2, 4>; #local matBraco[1][3] = <4, 3, 4>; #local matBraco[2][0] = <5, 0, 4>; #local matBraco[2][1] = <5, 1, 4>; #local matBraco[2][2] = <5, 2, 4>; #local matBraco[2][3] = <5, 3, 4>; #local matBraco[3][0] = <6, 0, 5>; #local matBraco[3][1] = <6, 1, 5>; #local matBraco[3][2] = <6, 2, 5>; #local matBraco[3][3] = <6, 3, 5>; #local matPerna[3][0] = (matPerna[2][0]+matAssento[1][0])/2; #local matPerna[3][1] = (matPerna[2][1]+matAssento[1][1])/2; #local matPerna[3][2] = (matPerna[2][2]+matAssento[1][2])/2; #local matPerna[3][3] = (matPerna[2][3]+matAssento[1][3])/2; #local matAssento[0][0] = (matPerna[2][0]+matAssento[1][0])/2; #local matAssento[0][1] = (matPerna[2][1]+matAssento[1][1])/2; #local matAssento[0][2] = (matPerna[2][2]+matAssento[1][2])/2; #local matAssento[0][3] = (matPerna[2][3]+matAssento[1][3])/2; #local matAssento[3][0] = (matAssento[2][0]+matEncosto[1][0])/2; #local matAssento[3][1] = (matAssento[2][1]+matEncosto[1][1])/2; #local matAssento[3][2] = (matAssento[2][2]+matEncosto[1][2])/2; #local matAssento[3][3] = (matAssento[2][3]+matEncosto[1][3])/2; //Encosto #local matEncosto[0][0] = (matAssento[2][0]+matEncosto[1][0])/2; #local matEncosto[0][1] = (matAssento[2][1]+matEncosto[1][1])/2; #local matEncosto[0][2] = (matAssento[2][2]+matEncosto[1][2])/2; #local matEncosto[0][3] = (matAssento[2][3]+matEncosto[1][3])/2; object{ cadeira(matPerna, matAssento, matEncosto) } #end object{ chao translate < 0,0,-6 > texture{ tx_xadrez } } #declare duas = false; #declare cmin = < -0.5, -0.5, -0.5 >; #declare cmax = < +9.0, +3.5, +12.5 >; #if (duas) #declare disp = < 0, 0, 0>; #declare cmin = cmin - disp; #declare cmax = cmax + disp; object{ poltrona() translate -disp } object{ poltrona() translate +disp } #else object{ poltrona() } #end #include "eixos.inc" #if (rdb > 0) object{ eixos(5.0) } #end #include "gaiola.inc" #if (rdb > 0) object{ gaiola(cmin,cmax) } #end #if (rdb = 0) object{ gaipiso(cmin,cmax) } #end #declare centro_cena = (cmin + cmax)/2; #declare raio_cena = 0.65*vlength(cmax-cmin); #declare dist_camera = 7*raio_cena; #include "camlight.inc" #declare dir_camera = < -7, 5, 3 >; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)