#include "retalho.inc" #include "direcao_do_sol.inc" #include "parametros.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare chao = box{ <-20,-20,-4>, <+20,+20,-3> texture{pigment{color<0,0.8,0.1>}}} #declare tx_panel = texture { pigment {color <1,0,0>} finish {ambient 1 diffuse 0} } #macro painel(pos,rot,escala) box { <-0.5,-0.5,0> <0.5,0.5,0.01> scale escala rotate rot translate pos } #end #macro piramide(pos,escala) prism { conic_sweep linear_spline 0, // height 1 1, // height 2 5, // the number of points making up the shape... <1,1>,<-1,1>,<-1,-1>,<1,-1>,<1,1> rotate -x*90 scale escala translate pos } #end union { difference { piramide(<0,0,0>,<3,3,3>) piramide(<0,0,-2>,<2,2,-2>) } piramide(<0,0,-2>,<2,2,-2>) box { <-2,-2,0> <2,2,1> } piramide(<0,0,3>,<2,2,2>) cylinder { <0,0,2.7> <0,0,4> 0.3 } cone { <0,0,4>, 0.3 <0,0,5>, 0.0 } union { painel(<2,0,-2>,<0,45,0>,<2,2,1>) painel(<-2,0,-2>,<0,-45,0>,<2,2,1>) painel(<0,2,-2>,<-45,0,0>,<2,2,1>) painel(<0,-2,-2>,<45,0,0>,<2,2,1>) painel(<1.2,0,1.8>,<0,45,0>,<1.2,1.2,1>) painel(<-1.2,0,1.8>,<0,-45,0>,<1.2,1.2,1>) painel(<0,1.2,1.8>,<-45,0,0>,<1.2,1.2,1>) painel(<0,-1.2,1.8>,<45,0,0>,<1.2,1.2,1>) texture {tx_panel} } chao pigment {color <0.5,0.5,0.5>} } #declare raio_cena = 7.5; #declare centro_cena = < 0, 0, 0.2>; #declare dir_sol = direcao_do_sol(lat,lon,mes,hora); #declare dir_camera = dir_sol; #declare dist_camera = 200*raio_cena; #include "camlight.inc" #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)