// Last edited on 2023-12-30 09:39:20 by stolfi #version 3.7; global_settings { assumed_gamma 2.2 } background{ color rgb < 0.8, 0.8, 0.9 > } #declare tx_parede = texture { pigment { color rgb < 0.3, 0.3, 0.3 > } finish { diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_painel = texture { pigment { color rgb < 1, 0, 0 > } finish { diffuse 0.2 ambient 0.8 } } #declare paredes = union{ box{ <4, -1, 0>, <0, 1, 2> } box{ <4, -1, 0>, <0, 1, 2> rotate <0, 0, 90> } box{ <4, -1, 0>, <0, 1, 2> rotate <0, 0, 180> } box{ <4, -1, 0>, <0, 1, 2> rotate <0, 0, 270> } texture {tx_parede} } #declare paineis = union{ box{ <4, -0.71, -0.71>, <0, 0.71, 0.71> rotate <45, 0, 0> translate <0, 0, 2> } box{ <4, -0.71, -0.71>, <0, 0.71, 0.71> rotate <45, 0, 0> translate <0, 0, 2> rotate <0, 0, 90> } box{ <4, -0.71, -0.71>, <0, 0.71, 0.71> rotate <45, 0, 0> translate <0, 0, 2> rotate <0, 0, 180> } box{ <4, -0.71, -0.71>, <0, 0.71, 0.71> rotate <45, 0, 0> translate <0, 0, 2> rotate <0, 0, 270> } texture {tx_painel} } #include "direcao_do_sol.inc" #include "parametros.inc" #macro templo() union{ object {paredes} object {paineis} } #end object{ templo() } #local dir_norte = < 0.0, cos(radians(lat)), sin(radians(lat)) >; #local dir_sol = direcao_do_sol(lat, lon, mes, hora); #include "eixos.inc" #local cmp_eixos = 5.0; // object{ eixos(cmp_eixos) } #declare cmin = < -4.5, -4.5, 00.0 >; #declare cmax = < +4.5, +4.5, +3.5 >; #declare centro_cena = (cmin + cmax)/2; #include "gaiola.inc" // object{ gaiola(cmin,cmax) } object{ gaichao(cmin,cmax) } #include "camsol.inc" #declare raio_cena = 0.65*vlength(cmax-cmin); #declare intens_luz = 1.20; // #declare vista = 3; camsol(centro_cena, raio_cena, vista, dir_norte, dir_sol, intens_luz)