// Last edited on 2009-08-26 13:11:14 by stolfilocal // Processed by remove-cam-lights #macro eixo(ponta,cor,nome) union{ sphere{ <0,0,0>, 0.02 } cylinder{ <0,0,0>, 0.91*ponta, 0.02 } cone{ 0.90*ponta, 0.06, ponta, 0.00 } texture{ pigment{ color rgb cor } finish{ ambient 0.5 diffuse 0.5 } } } #end #macro eixos(tamanho) union{ object{ eixo( , <1.0,0.2,0.2>, "X") } object{ eixo( <0,tamanho,0>, <0.0,0.8,0.0>, "Y") } object{ eixo( <0,0,tamanho>, <0.3,0.3,1.0>, "Z") } } #end background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.90, 0.70 > } finish{ diffuse 0.1 reflection 0.8*< 1.00, 0.90, 0.70 > ambient 0.1 } } #declare tx_furo = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > filter 0.70 } finish{ diffuse 0.01 ambient 0.02} } #declare tx_vidro = texture{ pigment{ color rgb < 0.97, 0.98, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_world = texture{ pigment{ color rgb < 1.0, 1.0, 1.0 > } finish{ diffuse 0.01 ambient 0.02} } #declare raio = 2.000; #declare pino = cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.00, +2.00 >, 1.5 texture{ tx_fosca } } #declare furo = cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.00, +2.00 >, 0.5 texture{ tx_fosca } } #declare manivela1 = cylinder{ < 0.00, 0.00, 0.00 >, < +0.25, 0.00, 0.00 >, 0.25 texture{ tx_plastico } } #declare manivela2 = cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.00, +1.00 >, 0.25 texture{ tx_plastico } } #declare manivela3 = cylinder{ < 0.00, 0.00, 0.00 >, < +0.4, 0.00, 0.00 >, 0.1 texture{ tx_plastico } } #declare saida = cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 2.00, 0.00 >, 0.25 texture{ tx_plastico } } #declare box1 = box{ < 5.00, 5.00, 5.00 >, < 0, 0, 0 > } #declare cena = union { object{ manivela1 translate < 1.5,0,1.5 > } object{ manivela2 rotate 180*y translate < 1.75,0,1.7 > } object{ manivela3 translate < 2.0, 0, 0.8 > } object{ saida translate < 0, 0, 0.8 > } difference{ object{ pino translate < 0,0,0 > } object{ furo translate < 0,0,0.3 > } } } union{ // object{ eixos(20.00) } object{ cena translate < 0, 0, -2.5 > } intersection{ object { box1 translate < -5, -2.5, -2.5 > texture{ tx_fosca } } object { cena } translate < 0, 0, 2.5 > } } // Original camera parameters: // #local cam_ctr = <0.00,0.00,1.00> // #local cam_vec = (<24.00,17.00,17.00>-<0.00,0.00,1.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,1.00>,0.5*10.0,<10,10,7>,10.0,z,1.2)