// Last edited on 2009-08-26 13:19:58 by stolfilocal // Processed by remove-cam-lights #macro eixo(ponta,cor,nome) union{ sphere{ <0,0,0>, 0.02 } cylinder{ <0,0,0>, 0.91*ponta, 0.02 } cone{ 0.90*ponta, 0.06, ponta, 0.00 } texture{ pigment{ color rgb cor } finish{ ambient 0.5 diffuse 0.5 } } } #end #macro eixos(tamanho) union{ object{ eixo( , <1.0,0.2,0.2>, "X") } object{ eixo( <0,tamanho,0>, <0.0,0.8,0.0>, "Y") } object{ eixo( <0,0,tamanho>, <0.3,0.3,1.0>, "Z") } } #end background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.60, 0.60, 0.60 > } finish{ diffuse 0.8 reflection 0.2*< 1.00, 0.90, 0.70 > ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.90, 0.70 > } finish{ diffuse 0.1 reflection 0.8*< 1.00, 0.90, 0.70 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.97, 0.98, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare raio = 2.000; #declare corpo = cylinder{ <0,0,1.5>, <0,0,0>, 1 texture{ tx_plastico } } #declare topo = cylinder{ <0,0,0>, <0,0,0.45>, 0.48 texture{ tx_plastico } } #declare buraco = cylinder{ <0,0,0>, <0,0,0.6>, 0.40 texture{ tx_plastico } } #declare braco = cylinder{ <0,0,0>, <0,0.8,0>, 0.10 } #declare braco2 = cylinder{ <0,0,0>, <0,0,0.7>, 0.10 } #declare braco3 = cylinder{ <0,0,0>, <0,0.5,0>, 0.10 } #declare bico = cone{ <0,0,0> 0.25 <1,0,0>, 0 texture{ tx_plastico } } #declare cortador = box{ <0,0,0>, <1,1,1> texture{ tx_fosca } } #declare bolinha = sphere{ < 0,0,0 >, 0.60 } #declare bolota = sphere{ < 0,0,0 >, 1.50 } #declare bola_grande = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture{ tx_fosca } } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } #declare cena = union{ object{ corpo translate <0,0,0> } difference{ object{ topo translate <0,0,1.5> } object{ buraco translate <0,0,1.5> } } object{ braco translate <0,1,1> texture{ tx_plastico } } object{ braco2 translate <0,1.75,0.35> texture{ tx_plastico } } object{ braco3 translate <0,1.7,0.4> texture{ tx_plastico } } object{ bico translate <0.7,0,0.5> rotate -90*z } scale 1.2 } #declare corte = union{ intersection{ object{ cena } object{ cortador translate <-1,-0.4,-0.18> scale 5 } } } object{ cena translate <0,0,-2> } object{ corte translate <0,0,2> } // Original camera parameters: // #local cam_ctr = <0.00,0.00,1.00> // #local cam_vec = (<14.00,7.00,3.50>-<0.00,0.00,1.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,1.00>,0.5*10.0,<10,-5,7>,10.0,z,1.2)