// Last edited on 2009-08-26 13:22:40 by stolfilocal // Processed by remove-cam-lights #macro eixo(ponta,cor,nome) union{ sphere{ <0,0,0>, 0.02 } cylinder{ <0,0,0>, 0.91*ponta, 0.02 } cone{ 0.90*ponta, 0.06, ponta, 0.00 } texture{ pigment{ color rgb cor } finish{ ambient 0.5 diffuse 0.5 } } } #end #macro eixos(tamanho) union{ object{ eixo( , <1.0,0.2,0.2>, "X") } object{ eixo( <0,tamanho,0>, <0.0,0.8,0.0>, "Y") } object{ eixo( <0,0,tamanho>, <0.3,0.3,1.0>, "Z") } } #end background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca1 = texture{ pigment{ color rgb < 1.00, 0.50, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare raio = 2.000; #declare entrada = cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.00, +1.30 >, 0.40 } #declare furo = cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.00, +1.40 >, 0.35 } #declare corpo1 = cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.00, -0.80 >, 1.10 } #declare corpo2 = cylinder{ < 0.00, 0.00, -1.80 >, < 0.00, 0.00, -0.80 >, 1.10 } #declare saida = cylinder{ < 0.00, 0.00, 0.00 >, < +1.45, 0.00, 0.00 >, 0.30 } #declare saidainterna = cylinder{ < 0.00, 0.00, 0.00 >, < +1.50, 0.00, 0.00 >, 0.25 } #declare manivela1 = cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 1.40, 0.00 >, 0.12 } #declare manivela2 = cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.00, 1.10 >, 0.12 } #declare manivela3 = cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.70, 0.00 >, 0.12 } #declare encaixe1 = cylinder{ < 0.00, 0.00, 0.00 >, < 0.00, 0.20, 0.00 >, 0.17 } #declare encaixe2 = sphere{ < 0.00, 0.00, 0.00 >, 0.16 } #declare encaixe3 = sphere{ < 0.00, 0.00, 0.00 >, 0.16 } #declare caixa = box{ < 0.00, 0.00, 0.00 >, < 0.5, 0.7, 0.5 > } #declare cortador = box{ < -5, -5, -5 >, < 0.00, 5, 5 > } #declare cena = union{ // object{ eixos(3.00) } difference{ object{ entrada texture {tx_fosca} } object{ furo texture {tx_plastico} } } difference{ difference{ union{ object{ corpo1 texture{ tx_plastico } } object{ corpo2 texture{ tx_fosca1 } } object{ saida translate < 0,0,-0.7 > texture{ tx_fosca } } } object{ saidainterna translate < 0,0,-0.7 > texture{ tx_plastico } } } object { caixa translate < 1.1,-0.4,-1.25 > texture{ tx_fosca1}} } object{ encaixe1 translate < 0,1,-0.6 > texture{ tx_fosca1 }} union{ object{ encaixe2 translate < 0,1.8,-0.6 > texture{ tx_fosca1 }} object{ manivela1 translate < 0,0.5,-0.6 > texture{ tx_fosca }} object{ manivela2 translate < 0,1.8,-0.6 > texture{ tx_fosca }} object{ encaixe3 translate < 0,1.8,0.4 > texture{ tx_fosca1 }} object{ manivela3 translate < 0,1.8,0.4 > texture{ tx_fosca }} } } union { object {cena translate < 0,0,1 >} intersection{ object {cena} object{cortador texture{ tx_fosca }} translate < 0,0,5 > } } // Original camera parameters: // #local cam_ctr = <0.00,0.00,3.00> // #local cam_vec = (<14.00,7.00,6.00>-<0.00,0.00,3.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,3.00>,0.5*9.0,<10,10,4>,9.0,z,1.2)