// Last edited on 2009-08-26 17:20:09 by stolfilocal // Processed by remove-cam-lights #macro eixo(ponta,cor,nome) union{ sphere{ <0,0,0>, 0.02 } cylinder{ <0,0,0>, 0.91*ponta, 0.02 } cone{ 0.90*ponta, 0.06, ponta, 0.00 } texture{ pigment{ color rgb cor } finish{ ambient 0.5 diffuse 0.5 } } } #end #macro eixos(tamanho) union{ object{ eixo( , <1.0,0.2,0.2>, "X") } object{ eixo( <0,tamanho,0>, <0.0,0.8,0.0>, "Y") } object{ eixo( <0,0,tamanho>, <0.3,0.3,1.0>, "Z") } } #end background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca2 = texture{ pigment{ color rgb < 1.00, 0.10, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.90, 0.70 > } finish{ diffuse 0.1 reflection 0.8*< 1.00, 0.90, 0.70 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.97, 0.98, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare raio = 2.000; #declare corpo = cylinder{ < 0.00, 0.00, -2.00 >, < 0.00, 0.00, +2.00 >, 1.50 texture{ tx_plastico } } #declare manivela1 = cylinder{ < 0.00, -2.50, -0.50 >, < 0.00, -1.50, -0.50 >, 0.30 texture{ tx_fosca } } #declare manivela2 = cylinder{ < 0.00, -2.50, -0.50 >, < 0.00, -2.50, 1.00 >, 0.3 texture{ tx_fosca } } #declare cotovelo1 = sphere{ < 0.00, -2.50, -0.5 >, 0.30 texture{ tx_fosca } } #declare manivela3 = cylinder{ < 0.00, -2.50, 1.0 >, < 0.00, -3.50, 1.0 >, 0.30 texture{ tx_fosca } } #declare cotovelo2 = sphere{ < 0.00, -2.50, 1.0 >, 0.30 texture{ tx_fosca } } #declare bico = cylinder{ < 0.00, 2.50, 1.00 >, < 0.00, 1.00, 1.00 >, 0.30 texture{ tx_fosca } } #declare bico_furo = cylinder{ < 0.00, 2.50, 1.00 >, < 0.00, 1.00, 1.00 >, 0.20 texture{ tx_fosca } } #declare cortapingo = cylinder{ < 0.00, 3.0, 0.50 >, < 0.00, 2.50, 2.00 >, 0.50 texture{ tx_fosca } } #declare cortador = box { < 3.00, 1.00, -2.00 >, < -3.00, 4.00, 1.00 > texture{ tx_fosca2 } } #declare juicer = union{ // object{ eixos(4.00) } object{ corpo } object{ manivela1 } object{ manivela2 } object{ manivela3 } object{ cotovelo1 } object{ cotovelo2 } difference { difference { object{ bico } object{ bico_furo } } object{ cortapingo } } } union{ object{ juicer translate <0, 0, -1.5>} intersection { object{ juicer translate <0, 1.0, -2>} object{ cortador translate <0, 0, 0> } translate <0, -1, 4.5> } } // Original camera parameters: // #local cam_ctr = <0.00,0.00,1.00> // #local cam_vec = (<20.00,10.00,3.50>-<0.00,0.00,1.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,1.00>,0.5*12.0,<10,-5,4>,12.0,z,1.2)