// Last edited on 2009-10-10 18:26:03 by stolfilocal // Processed by remove-cam-lights #macro eixo(ponta,cor,nome) union{ sphere{ <0,0,0>, 0.02 } cylinder{ <0,0,0>, 0.91*ponta, 0.02 } cone{ 0.90*ponta, 0.06, ponta, 0.00 } texture{ pigment{ color rgb cor } finish{ ambient 0.5 diffuse 0.5 } } } #end #macro eixos(tamanho) union{ object{ eixo( , <1.0,0.2,0.2>, "X") } object{ eixo( <0,tamanho,0>, <0.0,0.8,0.0>, "Y") } object{ eixo( <0,0,tamanho>, <0.3,0.3,1.0>, "Z") } } #end background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.90, 0.70 > } finish{ diffuse 0.1 reflection 0.8*< 1.00, 0.90, 0.70 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.97, 0.98, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare raio = 2.000; #declare bolinha = sphere{ < 0,0,0 >, 0.60 } #declare bolota = sphere{ < 0,0,0 >, 1.50 } #declare bola_grande = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < -0.0, +0.00, -0.00 >, < +3.0, -0.00, +1.00 >, 0.55 texture{ tx_fosca } } #declare pino1 = cylinder{ < -6.0, +0.00, -0.00 >, < +4.0, -0.00, +1.00 >, 0.4 texture{ tx_fosca } } #declare corpo_suco = cylinder{ < -0.00, +0.00, -2.0 >, < +0.00, -0.00, +2.0 >, 2.5 texture{ tx_fosca } } #declare corpo_suco1 = cylinder{ < -0.00, +0.00, +1.5 >, < +0.00, -0.00, +3.0 >, 2.4 texture{ tx_fosca } } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } #declare cone_expremedor = cone{ < -0.00, +0.00, +1.5 >, 1.0, < +0.00, -0.00, +3.0 >, 0.00 texture{ tx_fosca } } #declare manivela_expremedor = union { cylinder{ < -0.00, -0.00, -0.00 >, < +0.00, +0.00, +1.00 >, 0.2 texture{ tx_fosca } } cylinder{ < -1.00, -0.00, -0.00 >, < +0.13, +0.00, +0.00 >, 0.2 texture{ tx_fosca } } cylinder{ < -0.13, -0.00, +1.00 >, < +1.00, +0.00, +1.00 >, 0.2 texture{ tx_fosca } } } union{ // object{ eixos(3.00) } difference{ union { object{ corpo_suco } object{ pino } } object{ pino1 } object{ corpo_suco1 } } object { cone_expremedor } object { manivela_expremedor translate < -3.5, 0, +0.5 > } } // Original camera parameters: // #local cam_ctr = <0.00,0.00,1.00> // #local cam_vec = (<7.00,15.00,6.0>-<0.00,0.00,1.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,0.00>,6.0,<10,10,7>,10.0,z,1.2)