// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2009-03-09 18:44:03 by stolfi // ====================================================================== // CÂMERA camera{ location < 14.00, 7.00, 3.50 > // Posição do observador. right -0.45*x // Largura RELATIVA da imagem. up 0.6*y // Altura RELATIVA da imagem. sky z // Qual direção é "para cima"? look_at < 0.00, 0.00, 0.00 > // Para onde a câmera está apontando. } // Nota: os parâmetros "right" e "up" devem ter a mesma proporção // que os parâmetros ${WIDTH} e ${HEIGHT} no Makefile. // ====================================================================== // FONTES DE LUZ light_source{ 10 * < +50.0, +30.0, +50.0 > // Posição da lâmpada. color rgb 1.0 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } light_source{ 10 * < +50.0, -10.0, +10.0 > // Posição da lâmpada. color rgb 0.5 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. } // ====================================================================== // EIXOS DE COORDENADAS #macro eixo(ponta,cor,nome) union{ sphere{ <0,0,0>, 0.02 } cylinder{ <0,0,0>, 0.91*ponta, 0.02 } cone{ 0.90*ponta, 0.06, ponta, 0.00 } texture{ pigment{ color rgb cor } finish{ ambient 0.5 diffuse 0.5 } } } #end #macro eixos(tamanho) union{ object{ eixo( , <1.0,0.2,0.2>, "X") } object{ eixo( <0,tamanho,0>, <0.0,0.8,0.0>, "Y") } object{ eixo( <0,0,tamanho>, <0.3,0.3,1.0>, "Z") } } #end // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_parede = texture{ pigment{ color rgb < 0.9, 0.9, 0.9 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.90, 0.70 > } finish{ diffuse 0.1 reflection 0.8*< 1.00, 0.90, 0.70 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.97, 0.98, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } /*#declare larg = 4.5; #declare alt = 3.6; #declare tx_quadro = texture { pigment{ image_map { jpeg "eu.jpg" } scale } //finish { ambient 1.0 } //janela finish { diffuse 0.8 ambient 0.2 } // quadro }*/ // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: // tp00 /*#declare bolinha = sphere{ < 0,0,0 >, 0.60 } #declare bolota = sphere{ < 0,0,0 >, 1.50 } #declare bola_grande = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture{ tx_fosca } } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } */ // sphere{ , raio texture{tx_plastico}} // cylinder{,,raio "} // cone{,rA,,rB "} // box{, texture{tx_plastico}} // tp01 /*#declare corpo = box { <-1, -1.00, -1.00 >, <1, +1.00, +1.00 > texture{tx_plastico} } #declare topo_externo = box { <-0.3,-0.3,-0.45>, <0.3,0.3,0.45> texture{tx_plastico} } #declare topo_interno = box { <-0.2,-0.2,-0.55>, <0.2,0.2,0.55> texture{tx_plastico} } #declare bico_externo = cylinder{ <0,0,0>,<1,0,0>, 0.2 texture{tx_fosca} } #declare bico_interno = cylinder{ <0,0,0>,<2,0,0>, 0.1 texture{tx_fosca} } #declare bola_manivela_1 = sphere{ <0,0,0>, 0.2 texture{tx_fosca}} #declare bola_manivela_2 = sphere{ <0,0,0>, 0.065 texture{tx_plastico} } #declare cano_manivela_1 = cylinder{ <0,0,0>,<0,-0.7,0>, 0.05 texture{tx_plastico} } #declare cano_manivela_2 = cylinder{ <0,0,0>,<0,0,0.7>, 0.05 texture{tx_plastico} } #declare cortador = box{ <0,0,0>, <10,10,10> texture{tx_fosca}} #declare cena = union{ difference { union { object{ bico_externo translate <1,0,0>} difference { union { object{ topo_externo translate <-.7,0,1.45>} object{ corpo } } object{ topo_interno translate <-.7,0,1.55>} } } object{ bico_interno translate <1,0,0>} } union { object{ bola_manivela_1 translate <0,-1,0> } object{ cano_manivela_1 translate <0,-1.05,0> } object{ bola_manivela_2 translate <0,-1.75,0> } object{ cano_manivela_2 translate <0,-1.75,0> } object{ bola_manivela_2 translate <0,-1.75,.7> } object{ cano_manivela_1 translate <0,-1.75,.7> } object{ bola_manivela_1 translate <0,-2.45,.7> } object{ corpo } } } #declare corte = intersection{ object{ cena } object{cortador translate <-4,0,-4>} } */ // tp01_2 //#declare roleta = seed(17); //#declare numero = rand(roleta); /*#declare cena = union { #declare i=0; #declare j=0; #declare linhas=12; #declare colunas=10; #declare incremento = .36; #while (i, .2 texture{tx_fosca} } #end #declare j=j+1; #end #declare i=i+1; #declare j=0; #end }*/ // tp02 /*#declare tamanho_mesa = 2.8; #declare mesa_base = box { <0,0,0>, <1,tamanho_mesa,0.13> texture{tx_plastico} } #declare mesa_perna = box { <0,0,0>, <0.05,0.05,1.4> texture{tx_plastico} } #declare mesa = union { object{ mesa_base translate <0,0,1.35> } object{ mesa_perna } object{ mesa_perna translate <0,2.75,0> } object{ mesa_perna translate <.95,0,0> } object{ mesa_perna translate <.95,2.75,0> } } #declare imac_borda_externa = box { <0,0,0>, <0.12,2,1> texture{tx_plastico} } #declare imac_borda_interna = box { <-0.1,0.1,0.1>, <0.13,1.9,0.9> texture{tx_fosca} } #declare imac_tela = box { <-0.1,0.1,0.1>, <0.09,1.9,0.9> texture{tx_fosca} } #macro m_imac(falha) #if(falha) object{ imac_tela } box{ <0,0.8,-0.25>, <0.12,1.2,0.105> texture{tx_plastico} } text{ ttf "arial.ttf" "FALHA!" 0.15, 0 rotate 90*x rotate 90*z scale <0.5,0.5,0.5> translate <0.02,0.25,0.3> } #else object{ imac_tela } box{ <0,0.8,-0.25>, <0.12,1.2,0.105> texture{tx_plastico} } text{ ttf "arial.ttf" "3.1495" 0.15, 0 rotate 90*x rotate 90*z scale <0.5,0.5,0.5> translate <0.02,0.25,0.3> } #end #end #macro imac(falha) 1 union { difference { object { imac_borda_externa } object { imac_borda_interna } } #if(falha) object{ imac_tela } box{ <0,0.8,-0.25>, <0.12,1.2,0.105> texture{tx_plastico} } text{ ttf "arial.ttf" "FALHA!" 0.15, 0 rotate 90*x rotate 90*z scale <0.5,0.5,0.5> translate <0.02,0.25,0.3> } #else object{ imac_tela } box{ <0,0.8,-0.25>, <0.12,1.2,0.105> texture{tx_plastico} } text{ ttf "arial.ttf" "3.1495" 0.15, 0 rotate 90*x rotate 90*z scale <0.5,0.5,0.5> translate <0.02,0.25,0.3> } #end } #end #declare cadeira_base = box { <0,0,0>, <0.5,0.5,0.05> texture{tx_plastico} } #declare cadeira_encosto = box { <0,0,0>, <0.07,0.5,0.6> texture{tx_plastico} } #declare cadeira_perna = box { <0,0,0>, <0.05,0.05,0.5> texture{tx_plastico} } #declare cadeira = union { object{ cadeira_base translate <0,0,0.5>} object{ cadeira_encosto translate <0,0,0.5> } object{ cadeira_perna } object{ cadeira_perna translate <0.45,0.45,0> } object{ cadeira_perna translate <0.45,0,0> } object{ cadeira_perna translate <0,0.45,0> } } #declare parede = box { <0,0,0>, <0.1, 15, 12> texture {tx_parede} } #declare quadro = box { <0,0,0>, <4.5,3.6,0.05> texture {tx_quadro} } #macro assento(falha) union { object { mesa } object { imac(falha) translate <0,0.4,1.65>} object { cadeira scale <2,2,2> rotate 180*z translate <1.8,1.5,0>} } #end #macro assentos() #declare i=0; #declare j=0; #declare linhas=3; #declare colunas=4; #declare incremento_coluna = 4; #declare incremento_linha = 2; #declare altura_incremento = 1; union { #while (i } #else object{ assento(0) translate <-i*incremento_linha, j*incremento_coluna, i*altura_incremento> } #end #declare j=j+1; #end box { <0,0,0>, translate <-i*incremento_linha,0,i*altura_incremento> texture{tx_fosca} } #declare i=i+1; #declare j=0; #end union { object{ parede translate<-(incremento_linha)*(linhas-1)-0.1,0,-0.2>} object{ quadro rotate 90*x rotate 90*z translate<-(incremento_linha)*(linhas-1),2,5>} } } #end */ // #macro corpo(p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15,p16,p17,p18,c1,c2,a1,a2,a3,a4) union { sphere{ <0,0,0>, 1 texture{tx_fosca} scale <2,1,1> } object{ perna(p1,p2,p3) translate <-1,.8,-.5> } object{ perna(p4,p5,p6) scale <1,-1,1> translate <-1,-.8,-.5> } object{ perna(p7,p8,p9) translate <0,.8,-.5> } object{ perna(p10,p11,p12) scale <1,-1,1> translate <0,-.8,-.5> } object{ perna(p13,p14,p15) translate <1,.8,-.5> } object{ perna(p16,p17,p18) scale <1,-1,1> translate <1,-.8,-.5> } object{ pescoco_e_cabeca(c1,c2) translate <1.9,0,.4> } object{ asa(a1,a2) translate <0,0,0> } object{ asa(a3,a4) scale <1,-1,1> } } #end #macro pescoco_e_cabeca(alfa,beta) union { sphere{ <0,0,0>, .2 texture{tx_fosca} } cylinder{ <0,0,0>, <0,0,1.5> .1 texture{tx_fosca} } sphere{ <0,0,0>, .2 texture{tx_fosca} translate <0,0,1.5> } cone{ <0,0,0>, .1, <.2,0,0>, 0 texture{tx_fosca} translate <.13,0,1.5> rotate beta*y } rotate alfa*y } #end #macro perna(alfa,beta,gama) union { sphere{ <0,0,0> .2 texture{tx_fosca} } cylinder{ <0,0,0>,<0,0,-1> .1 texture{tx_espelho} } object{ joelho_canela_pe(beta,gama) translate <0,0,-1> } rotate alfa*y } #end #macro joelho_canela_pe(alfa, beta) union { sphere{ <0,0,0>, .2 texture{tx_fosca} } cylinder{ <0,0,0>,<0,0,-1> .1 texture{tx_espelho} } union { sphere{ <0,0,0>, .2 texture{tx_fosca} translate <0,0,-1> } box{ <0,0,0>, <.8,.6,.3> rotate -beta*y translate <-.25,-.3,-1.4> texture{tx_espelho} } } rotate alfa*y } #end #macro asa(alfa, beta) union { sphere{ <0,0,0>, .2 texture{tx_fosca} } cylinder{ <0,0,0>, <0,0,1.5> .1 texture{tx_fosca} } sphere{ <0,0,0>, .2 texture{tx_fosca} translate <0,0,1.5> } cone{ <0,0,0>, .14, <1,0,0>, 0 texture{tx_fosca} rotate beta*y translate <0,0,1.5>} scale <-1,1,1> //rotate -90*x rotate alfa*y translate <.5,.8,.6> } #end union { //object{ eixos(3) } //tp01 //object{ eixos(3.00) } //object{cena translate <0,0,3>} //object{corte translate <0,0,-2>} //tp02 //object{ assentos() } //object{ cadeira } //tp03 object{ corpo(50,-30,-20,50,-30,-20,50,-60,-20,50,-45,-20,50,-45,-30,50,-60,-30,40,1,-30,30,-55,15) scale<.7,.7,.7> translate <1,1,0> } object{ corpo(40,-40,-20,40,-40,-20,40,-40,-20,50,-45,-20,50,-45,-30,50,-60,-30,30,1,-20,10,-30,25) scale<.7,.7,.7> translate <-1,-2,-2> } object{ corpo(60,-45,-20,60,-55,-20,60,-40,-20,50,-45,-20,50,-45,-30,50,-60,-30,50,1,-10,20,-40,40) scale<.7,.7,.7> translate <0,3,3> } //object{ joelho_canela_pe(10,1) } //rotate -90*y //rotate -180*z rotate 90*z }