// Last edited on 2009-10-10 19:48:42 by stolfilocal // Processed by remove-cam-lights #macro eixo(ponta,cor,nome) union{ sphere{ <0,0,0>, 0.02 } cylinder{ <0,0,0>, 0.91*ponta, 0.02 } cone{ 0.90*ponta, 0.06, ponta, 0.00 } texture{ pigment{ color rgb cor } finish{ ambient 0.5 diffuse 0.5 } } } #end #macro eixos(tamanho) union{ object{ eixo( , <1.0,0.2,0.2>, "X") } object{ eixo( <0,tamanho,0>, <0.0,0.8,0.0>, "Y") } object{ eixo( <0,0,tamanho>, <0.3,0.3,1.0>, "Z") } } #end background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.7 ambient 0.3 } } #declare tx_fosca_laranja = texture{ pigment{ color rgb < 1.00, 0.50, 0.00 > } finish{ diffuse 0.7 ambient 0.3 } } #declare tx_fosca_branca = texture{ pigment{ color rgb < 1.00, 1.00, 1.00 > } finish{ diffuse 0.7 ambient 0.3 } } #macro pe() box{< 0, -1.5, 0 >, < 0.5,1.5, 4 > } #end #macro canela_pe(beta) union{ cylinder{ < 0, 0, 0 >, < 8, 0, 0>, 1 } sphere{< 0, 0, 0 >, 0.95 } sphere{< 0, 0, 0 >, 0.95 translate <8,0,0>} object{pe() rotate beta*y translate 8*x } texture{ tx_fosca_branca} } #end #macro coxa(alfa, beta) union{ cone{ < 0, 0, 0 >, 3, < 10, 0, 0>, 1 texture{ tx_fosca}} sphere{< 0, 0, 0 >, 2.95 texture{ tx_fosca}} object{canela_pe(beta) rotate alfa*y translate 10*x } } #end #macro coxa_posicao(gama, alfa, beta, posicao) object{ coxa(alfa, beta) rotate gama*y rotate 90*y rotate -90*z translate 7*x translate posicao*y } #end #macro cabeca() union{ sphere{< 0, 0, 0 >, 2 } cone{< 1.9, 0, 0 >, 0.5,< 3.2, 0, 0 >, 0 texture{ tx_fosca_laranja} } rotate 60*y translate 2*x } #end #macro pescoco(delta) union{ cylinder{ < 0, 0, 0 >, < 5, 0, 0>, 0.8 } sphere{< 5, 0, 0 >, 0.75 } object{ cabeca() rotate delta*y translate 4*x } texture{ tx_fosca_branca} scale 1.8 } #end #macro asa_ponta() union{ cylinder{ < 0, 0, 0 >, < 8, 0, 0>, 1 } sphere{< 0, 0, 0 >, 0.95 } sphere{< 0, 0, 0 >, 0.95 translate <8,0,0>} } #end #macro asa(epsilon) union{ cylinder{ < 0, 0, 0 >, < 8, 0, 0>, 1} sphere{< 0, 0, 0 >, 0.95 } object{asa_ponta() rotate epsilon*y translate 8*x } texture{ tx_fosca} } #end #macro galinha(gamaE1, gamaE2, gamaE3, gamaD1,gamaD2,gamaD3, alfaE1, alfaE2, alfaE3, alfaD1, alfaD2, alfaD3, betaE1, betaE2, betaE3, betaD1, betaD2, betaD3, teta, delta, epsilon) union{ sphere{ < 0, 0, 0 >, 12 texture{ tx_fosca} scale <0.8,1.3,0.8>} object{coxa_posicao(gamaE1, alfaE1, betaE1, -7)} object{coxa_posicao(gamaE2, alfaE2, betaE2, 0)} object{coxa_posicao(gamaE3, alfaE3, betaE3, 7)} object{coxa_posicao(gamaD1, alfaD1, betaD1, -7) scale <-1,1,1>} object{coxa_posicao(gamaD2, alfaD2, betaD2, 0)scale <-1,1,1>} object{coxa_posicao(gamaD3, alfaD3, betaD3, 7)scale <-1,1,1>} object{ pescoco(delta) rotate teta*y rotate -80*y rotate -90*z translate -11*y translate 6*z } object {asa(epsilon) rotate -45*y rotate 60*x translate 7*x translate 5*z } object {asa(epsilon) rotate -45*y rotate 60*x translate 7*x translate 5*z scale <-1,1,1> } } #end #declare raio = 2.000; union{ // object{ eixos(3.00) } union{ object {galinha( 10,45,70,40,45,50, -60, -40,-50,-50,-40,-60, 30, 10,20,30,20,30, 60, 60,160) rotate 70*z translate <0,0,0>} object {galinha( 10,20,30,10,20,30, -45,-40,-35,-45,-40,-35, 20,30,40,50,20,30, 45, 10,90) rotate 70*z translate <-30,+30,0>} object {galinha( 0,10,60,30,40,60, -30,-10,0,-30,-20,-10, 0, 10,20,10,0,20, 10, -20,30) rotate 70*z translate <+30,-30,0>} // scale 0.15 // rotate 30*z } } // Original camera parameters: // #local cam_ctr = <0.00,0.00,1.00> // #local cam_vec = (<14.00,7.00,7.00>-<0.00,0.00,1.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,0.00>,58.0,<10,10,4>,165.0,z,1.2)