// Last edited on 2009-10-11 21:38:02 by stolfilocal // Processed by remove-cam-lights #macro eixo(ponta,cor,nome) union{ sphere{ <0,0,0>, 0.02 } cylinder{ <0,0,0>, 0.91*ponta, 0.02 } cone{ 0.90*ponta, 0.06, ponta, 0.00 } texture{ pigment{ color rgb cor } finish{ ambient 0.5 diffuse 0.5 } } } #end #macro eixos(tamanho) union{ object{ eixo( , <1.0,0.2,0.2>, "X") } object{ eixo( <0,tamanho,0>, <0.0,0.8,0.0>, "Y") } object{ eixo( <0,0,tamanho>, <0.3,0.3,1.0>, "Z") } } #end background{ } #declare tx_carro = texture{ pigment{ color rgb < 1, 1, 1 > } finish{ diffuse 0.5 reflection 0.8*<1,1,1> ambient 0.1} } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.3 ambient 0.2 } } #declare tx_nada = texture{ pigment{ color rgb < 0.97, 0.98, 1.00 > filter 0.90 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #include "retalho.inc" #include "nuvens.inc" #declare p11_1 = <-6,0,0>; #declare p12_1 = <-5,0,3>; #declare p13_1 = <-3.5,0,0>; #declare p14_1 = <-3,0,0>; #declare p21_1 = <-6,0.4,3>; #declare p22_1 = <-5,0.4,3>; #declare p23_1 = <-4,0.4,3>; #declare p24_1 = <-3,0.4,3>; #declare p31_1 = <-6,2,2>; #declare p32_1 = <-5,2,2>; #declare p33_1 = <-4,2,2>; #declare p34_1 = <-3,2,2>; #declare p41_1 = <-6,3,2>; #declare p42_1 = <-5,3,2>; #declare p43_1 = <-4,3,2>; #declare p44_1 = <-3,3,2>; #declare p11_2 = <-3,0,0>; #declare p12_2 = <-2,0,0>; #declare p13_2 = <-1,0,0>; #declare p14_2 = <0,0,0>; #declare p21_2 = <-3,0.4,1>; #declare p22_2 = <-2,0.4,2>; #declare p23_2 = <-1,0.4,2>; #declare p24_2 = <0,0.4,1>; #declare p31_2 = <-3,2,2>; #declare p32_2 = <-2,2,2>; #declare p33_2 = <-1,2,2>; #declare p34_2 = <0,2,0>; #declare p41_2 = <-3,3,1>; #declare p42_2 = <-2,3,1>; #declare p43_2 = <-1,3,1>; #declare p44_2 = <0,3,0>; #declare p11_3 = <0,0,0>; #declare p12_3 = <1,0,0>; #declare p13_3 = <2,0,1.5>; #declare p14_3 = <3,0,0>; #declare p21_3 = <0,1,1>; #declare p22_3 = <1,1,1>; #declare p23_3 = <2,1,1>; #declare p24_3 = <3,1,0>; #declare p31_3 = <0,2,1>; #declare p32_3 = <1,2,1>; #declare p33_3 = <2,2,1>; #declare p34_3 = <3,2,0>; #declare p41_3 = <0,3,1>; #declare p42_3 = <1,3,1>; #declare p43_3 = <2,3,1>; #declare p44_3 = <3,3,0>; #declare p11_4 = <3,0,0>; #declare p12_4 = <4,0,0>; #declare p13_4 = <5,0,0>; #declare p14_4 = <6,0,0>; #declare p21_4 = <3,1,1>; #declare p22_4 = <4,1,1>; #declare p23_4 = <5,1,1>; #declare p24_4 = <6,1,0>; #declare p31_4 = <3,2,1>; #declare p32_4 = <4,2,1>; #declare p33_4 = <5,2,1>; #declare p34_4 = <6,2,0>; #declare p41_4 = <3,3,1>; #declare p42_4 = <4,3,1>; #declare p43_4 = <5,3,1>; #declare p44_4 = <6,3,0>; #declare p14_p11_R1R2 = (p13_1+p12_2)/2; #declare p24_p21_R1R2 = (p23_1+p22_2)/2; #declare p34_p31_R1R2 = (p33_1+p32_2)/2; #declare p44_p41_R1R2 = (p43_1+p42_2)/2; #declare p14_p11_R2R3 = (p13_2+p12_3)/2; #declare p24_p21_R2R3 = (p23_2+p22_3)/2; #declare p34_p31_R2R3 = (p33_2+p32_3)/2; #declare p44_p41_R2R3 = (p43_2+p42_3)/2; #declare p14_p11_R3R4 = (p13_3+p12_4)/2; #declare p24_p21_R3R4 = (p23_3+p22_4)/2; #declare p34_p31_R3R4 = (p33_3+p32_4)/2; #declare p44_p41_R3R4 = (p43_3+p42_4)/2; #macro metade_carro() union{ object {retalho(p11_1, p12_1, p13_1, p14_p11_R1R2, p21_1, p22_1, p23_1, p24_p21_R1R2, p31_1, p32_1, p33_1, p34_p31_R1R2, p41_1, p42_1, p43_1, p44_p41_R1R2, tx_fosca, tx_carro)} object {retalho(p14_p11_R1R2, p12_2, p13_2, p14_p11_R2R3, p24_p21_R1R2, p22_2, p23_2, p24_p21_R2R3, p34_p31_R1R2, p32_2, p33_2, p34_p31_R2R3, p44_p41_R1R2, p42_2, p43_2, p44_p41_R2R3, tx_fosca, tx_carro)} object {retalho(p14_p11_R2R3, p12_3, p13_3, p14_p11_R3R4, p24_p21_R2R3, p22_3, p23_3, p24_p21_R3R4, p34_p31_R2R3, p32_3, p33_3, p34_p31_R3R4, p44_p41_R2R3, p42_3, p43_3, p44_p41_R3R4, tx_fosca, tx_carro)} object {retalho(p14_p11_R3R4, p12_4, p13_4, p14_4, p24_p21_R3R4, p22_4, p23_4, p24_4, p34_p31_R3R4, p32_4, p33_4, p34_4, p44_p41_R3R4, p42_4, p43_4, p44_4, tx_fosca, tx_carro)} } #end union{ object{metade_carro() translate <-1, 0, 0>} object{metade_carro() scale<1,-1,1> translate <-1,3,0>} } // Original camera parameters: // #local cam_ctr = <0.00,0.00,1.00> // #local cam_loc = (1.8*<14.00,7.00,3.50>) // #local cam_vec = ((1.8*<14.00,7.00,3.50>)-<0.00,0.00,1.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0,0,1>,20.0,<10,10,10>,40.000,z,1.2)