// Last edited on 2009-10-11 21:45:48 by stolfilocal // Processed by remove-cam-lights #include "retalho.inc" #include "nuvens.inc" #macro eixo(ponta,cor,nome) union{ sphere{ <0,0,0>, 0.02 } cylinder{ <0,0,0>, 0.91*ponta, 0.02 } cone{ 0.90*ponta, 0.06, ponta, 0.00 } texture{ pigment{ color rgb cor } finish{ ambient 0.5 diffuse 0.5 } } } #end #macro eixos(tamanho) union{ object{ eixo( , <1.0,0.2,0.2>, "X") } object{ eixo( <0,tamanho,0>, <0.0,0.8,0.0>, "Y") } object{ eixo( <0,0,tamanho>, <0.3,0.3,1.0>, "Z") } } #end background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.40, 0.40, 0.40 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca_carro = texture{ pigment{ color rgb < 0.40, 0.40, 0.40 > } finish{ diffuse 0.1 ambient 0.1 reflection 0.5 * <1,1,1> } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.90, 0.70 > } finish{ diffuse 0.1 reflection 0.8*< 1.00, 0.90, 0.70 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.97, 0.98, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_fosca1 = texture{ pigment{ color rgb < 1.00, 0.50, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare P12 = <0,1,0>; #declare R12 = <0,-1,0>; #declare R11 = (P12 + R12) / 2; #declare P11 = (P12 + R12) / 2; #declare Q12 = <0,4.2,0>; #declare P13 = <0,2,0>; #declare P14 = (Q12 + P13) / 2; #declare Q11 = (Q12 + P13) / 2; #declare P22 = <0,1,1>; #declare R22 = <0,-1,1>; #declare P21 = (P22 + R22) / 2; #declare R21 = (P22 + R22) / 2; #declare P23 = <0,2,1>; #declare Q22 = <0,4.2,1>; #declare P24 = (P23 + Q22) /2; #declare Q21 = (P23 + Q22) /2; #declare P32 = <0,1,2>; #declare R32 = <0,-1,2>; #declare R31 =(P32 + R32) / 2; #declare P31 = (P32 + R32) / 2; #declare P33 = <0,2,2>; #declare Q32 = <0,4.2,1.5>; #declare P34 = (P33 + Q32) / 2; #declare Q31 = (P33 + Q32) / 2; #declare P42 = <2,1,3>; #declare R42 = <2,-1,3> ; #declare R41 = (P42 + R42) / 2; #declare P41 = (P42 + R42) / 2; #declare P43 = <2,2,3>; #declare Q42 = (Q32 + <4,4.2, 1.5>)/2; #declare P44 = (P43 + Q42) / 2; #declare Q41 = (P43 + Q42) / 2; #declare Q13 = <0,5.2,0>; #declare Q14 = <0,6.2,0>; #declare Q23 = <0,5.2,1>; #declare Q24 = <0,6.2,1>; #declare Q33 = <0,5.2,1.5>; #declare Q34 = <0,6.2,1.5>; #declare Q43 = (Q33 + <4,5.2,1.5>) / 2; #declare Q44 = (Q34 + <4,6.2,1.5>) / 2; #declare S12 = <0,-4.2,0>; #declare R13 = <0,-2,0>; #declare R14 = (R13 + S12) / 2; #declare S11 = (R13 + S12) / 2; #declare S22 = <0,-4.2,1>; #declare R23 = <0,-2,1>; #declare S21 = (S22 + R23) / 2; #declare R24 = (S22 + R23) / 2; #declare S32 = <0,-4.2,1.5>; #declare R33 = <0,-2,2>; #declare S31 = (S32 + R33) / 2; #declare R34 = (S32 + R33) / 2; #declare S42 = <2,-4.2,2>; #declare R43 = <2,-2,3>; #declare S41 = (S42 + R43) /2; #declare R44 = (S42 + R43) /2; #declare S13 = <0,-5.2,0>; #declare S14 = <0,-6.2,0>; #declare S23 = <0,-5.2,1>; #declare S24 = <0,-6.2,1>; #declare S33 = <0,-5.2,1.5>; #declare S34 = <0,-6.2,1.5>; #declare S43 = <2,-5.2,2>; #declare S44 = <2,-6.2,2>; #macro metade_carro() union { retalho (P11,P12,P13,P14,P21,P22,P23,P24,P31,P32,P33,P34,P41,P42,P43,P44, tx_fosca1,tx_fosca_carro) retalho (Q11,Q12,Q13,Q14,Q21,Q22,Q23,Q24,Q31,Q32,Q33,Q34,Q41,Q42,Q43,Q44, tx_fosca1,tx_fosca_carro) retalho (R11,R12,R13,R14,R21,R22,R23,R24,R31,R32,R33,R34,R41,R42,R43,R44, tx_fosca1,tx_fosca_carro) retalho (S11,S12,S13,S14,S21,S22,S23,S24,S31,S32,S33,S34,S41,S42,S43,S44, tx_fosca1,tx_fosca_carro) } #end union { object { eixos (5) } object {metade_carro() translate <-2, 0, 0> } object { metade_carro() scale <-1,1, 1> translate <2,0,0> } } // Original camera parameters: // #local cam_ctr = <0.00,0.00,1.00> // #local cam_loc = <8.00,15.00,10.0> // #local cam_vec = (<8.00,15.00,10.0>-<0.00,0.00,1.00>) // #local cam_sky = z #include "camlight.inc" camlight(<0.00,0.00,1.00>,10.579,<10,10,10>,19.235,z,1.2)