// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by stolfi background{ color rgb < 0.25, 0.50, 0.50 > } light_source { < 55.00, 55.00, 90.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 50.00, 50.00, 85.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 00.00, 00.00, 00.00 > } #declare raio = 2.000; #declare tinta_Amarela = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 0.9 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_Verde = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare bolaEsquerda = sphere { < 2.5, 17.50, 52.50 >, 2.50 texture { tinta_Amarela } } #declare bolaDireita= sphere { < 32.50, 17.50, 52.50 >, 2.50 texture { tinta_Amarela } } #declare Barra = box { < 0.00, 15.00, 45.00 >, < 35.00, 20.00, 50.00 > texture { tinta_Azul } } #declare Haste = cone { <17.5, 17.5, 25>, 15 // Center and radius of one end <17.5, 17.5, 45>, 5 // Center and radius of other end texture { tinta_Verde } } // Aqui está a cena, finalmente: union { object { bolaEsquerda } object { bolaDireita } object { Barra} object { Haste} }