// Segundo exercicio de MP004 // Last edited on 2001-05-19 16:09:00 by Marcus Macedo #include "colors.inc" background{ color rgb < 0.00, 0.00, 0.00 > } light_source { < 9.00, 9.00, 14.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 10.00, 0.00, 11.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 5.00 > look_at < 0.00, 0.00, 3.50 > } #declare verde_rugoso_claro = texture { pigment { color rgb < 0.25, 1.00, 0.25 > } normal { bumps 0.4 scale 0.2 } finish { phong 1 } } #declare verde_normal_liso = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare verde_escuro = texture { pigment { color rgb < 0.00, 0.35, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare cabeca_tronco = blob { threshold 0.2 sphere { < 0.00, 0.00, 4.30 >, 1.50, 1 scale< 1, 1, 1.50> texture {verde_rugoso_claro} } sphere { < 0.00, 0.00, 4.50 >, 1.50, 1 texture {verde_escuro} } sphere { < 0.00, 0.50, 3.00 >, 1.50, 1 texture {verde_escuro} } sphere { < 0.00, -0.50, 3.00 >, 1.50, 1 texture {verde_escuro} } } #declare perna_esquerda = blob { threshold 0.1 sphere { < 0.00, 1.00, 1.00 >, 1.00, 1 texture {verde_normal_liso} } sphere { < 0.00, 0.75, 1.75 >, 0.75, 1 texture {verde_normal_liso} } } #declare perna_direita = blob { threshold 0.1 sphere { < 0.00, -1.00, 1.00 >, 1.00, 1 texture {verde_normal_liso} } sphere { < 0.00, -0.75, 1.75 >, 0.75, 1 texture {verde_normal_liso} } } #declare braco_direito = blob { threshold 0.1 sphere { < 0.00, -1.30, 4.35 >, 0.55, 1 texture {verde_normal_liso} } sphere { < 0.00, -1.65, 5.00 >, 0.65, 1 texture {verde_normal_liso} } } #declare braco_esquerdo= blob { threshold 0.1 sphere { < 0.00, 1.30, 4.25 >, 0.55, 1 texture {verde_normal_liso} } sphere { < 0.00, 1.65, 5.00 >, 0.65, 1 texture {verde_normal_liso} } } object {cabeca_tronco} object {perna_esquerda} object {perna_direita} object {braco_direito} object {braco_esquerdo}