#include "colors.inc" background{ color rgb < 1, 1, 1 > } light_source { < -9.00, 6.00, 12.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < -8.00, 0.00, 8.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 3.00 > } // camera { // angle 15 // location <0,2,-10> // look_at <0,0,0> // } // light_source { <10, 20, -10> color White } blob { threshold 0.3 sphere { <0,0,0>, 1.5, 1 scale<1.2,1.2,1> translate<0,0,3.2> pigment {Green} } sphere { <0,0,0>, 1, 1 scale<1,1,2> translate<0,0,1.5> pigment {Green} } sphere { <0,0,0>, 2, 1 scale<1,1,1.5> translate<0,0,-0.5> pigment {Green} } sphere { <0,0,0>, 0.5, 1 scale<1,1,2> translate <0,1.5,3.2> pigment {Green} } sphere { <0,0,0>, 0.5, 1 scale<1,1,2> translate <0,-1.5,3.2> pigment {Green} } sphere { <0,0,0>, 0.8, 1 scale<1,1.5,1> translate <0,1.3,1.2> rotate -45*x pigment {Green} } sphere { <0,0,0>, 0.8, 1 scale<1,1.5,1> translate <0,-1.3,1.2> rotate 45*x pigment {Green} } sphere { <0,0,0>, 0.5, 1 scale<1.8,1,1> translate <-0.2,0.7,-2.5> pigment {Green} } sphere { <0,0,0>, 0.5, 1 scale<1.8,1,1> translate <-0.2,-0.7,-2.5> pigment {Green} } cylinder { <0, 0.5, 4>, <0, 1.5, 5>, 0.1, 1 pigment {Green}} cylinder { <0, -0.5, 4>, <0, -1.5, 5>, 0.1, 1 pigment {Green}} sphere { <0,0,0>, 0.3, 1 translate <0,1.5,5> pigment {Green} } sphere { <0,0,0>, 0.3, 1 translate <0,-1.5,5> pigment {Green} } sphere { <0,0,0>, 0.2, 1 scale<1,1,1.5> translate <-0.8,-0.7,3.5> pigment {Yellow} } sphere { <0,0,0>, 0.2, 1 scale<1,1,1.5> translate <-0.8,0.7,3.5> pigment {Yellow} } sphere { <0,0,0>, 0.3, 1 scale<2,1,1> translate <-1,0,3.5> pigment {Yellow} } sphere { <0,0,0>, 0.3, 1 scale<1,2,1> translate <-1,0,3> pigment {Yellow} } finish { phong 1 } }