#include "colors.inc"
background{ color rgb < 1, 1, 1 > }
light_source {
  < -9.00, 6.00, 12.00 >
  color rgb < 1.00, 1.00, 1.00 >
} 

camera {
  location  <  -8.00, 0.00, 8.00 >
  right     < -1.20, 0.00, 0.00 >
  up        <  0.00, 0.00, 0.90 >
  sky       <  0.00, 0.00, 1.00 >
  look_at   <  0.00, 0.00, 3.00 >
} 




//  camera {
//    angle 15
//    location <0,2,-10>
//    look_at <0,0,0>
//  }
//  light_source { <10, 20, -10> color White }
  blob {
    threshold 0.3
    sphere { <0,0,0>, 1.5, 1 scale<1.2,1.2,1> translate<0,0,3.2>
           pigment {Green} }
    sphere { <0,0,0>, 1, 1 scale<1,1,2> translate<0,0,1.5> 
           pigment {Green} }
    sphere { <0,0,0>, 2, 1 scale<1,1,1.5> translate<0,0,-0.5> 
           pigment {Green} }
    sphere { <0,0,0>, 0.5, 1 scale<1,1,2> translate <0,1.5,3.2> 
           pigment {Green} }
    sphere { <0,0,0>, 0.5, 1 scale<1,1,2> translate <0,-1.5,3.2> 
           pigment {Green} }
    sphere { <0,0,0>, 0.8, 1 scale<1,1.5,1> translate <0,1.3,1.2> rotate -45*x           pigment {Green} }
    sphere { <0,0,0>, 0.8, 1 scale<1,1.5,1> translate <0,-1.3,1.2> rotate 45*x           pigment {Green} }
    sphere { <0,0,0>, 0.5, 1 scale<1.8,1,1> translate <-0.2,0.7,-2.5> 
           pigment {Green} }
   sphere { <0,0,0>, 0.5, 1 scale<1.8,1,1> translate <-0.2,-0.7,-2.5> 
           pigment {Green} }
   cylinder {
    <0, 0.5, 4>,    
    <0, 1.5, 5>, 0.1, 1 pigment {Green}}
   cylinder {
    <0, -0.5, 4>,    
    <0, -1.5, 5>, 0.1, 1 pigment {Green}}
   sphere { <0,0,0>, 0.3, 1 translate <0,1.5,5> 
           pigment {Green} }
   sphere { <0,0,0>, 0.3, 1 translate <0,-1.5,5> 
           pigment {Green} }
   sphere { <0,0,0>, 0.2, 1 scale<1,1,1.5> translate <-0.8,-0.7,3.5> 
           pigment {Yellow} }
   sphere { <0,0,0>, 0.2, 1 scale<1,1,1.5> translate <-0.8,0.7,3.5> 
           pigment {Yellow} }
   sphere { <0,0,0>, 0.3, 1 scale<2,1,1> translate <-1,0,3.5> 
           pigment {Yellow} }
    sphere { <0,0,0>, 0.3, 1 scale<1,2,1> translate <-1,0,3> 
           pigment {Yellow} } 
   finish { phong 1 }
  }