// Trabalho 2 de Computacao Grafica - Stolfi // Solange Tieko Sakaguti - 007847 background{ color rgb < 1,1,0 > } light_source { < 50.00, 50.00, 50.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 5.00, 5.00, 5.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare azul = texture { pigment {color rgb <0,0,1>} finish {diffuse .5 specular .5 roughness .005 ambient .1} } #declare cilindro = cylinder { <0,0,-.5>, <0,0,-1>, .1 texture {azul} } //#declare cilindro_pe1 = // cylinder { // <>, // <>, // .1 // texture {azul} //} //#declare cilindro_pe2 = // cylinder { // <>, // <>, // .1 //} blob { threshold .65 sphere { <.8,-.5,0>, .6, 1 pigment { color rgb < 0,0,1 > }} sphere { <0,0,0>, 1.2, 1 pigment { color rgb < 0,0,1 > }} sphere { <-.8,-.5,0>, .6, 1 pigment { color rgb < 0,0,1 > }} sphere { <-.5,-.5,-1.5>, 1.7, 1 scale <1.5,.4,1.5> pigment { color rgb <0,0,1>}} // sphere { <.2,-.3,0>, .} finish { phong 1 } } object {cilindro}