// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2001-05-21 23:08:52 by stolfi // X , Y , Z camera { location < 0.00, 8.00, 0.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare tinta_verde = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_amarela = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } // finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } background{ color rgb < 1,1,1 > } light_source { < 4.00, 110.00, 50.00 > color rgb < 1.00, 1.00, 1.00 > } #declare raio = 1.5; #declare cabeca = sphere { < 0.30, 0.00, 0.45 >, 1.00 texture { tinta_verde } } #declare corpo = blob { threshold .65 cylinder {< 0.80, 0.00, 2.0 >,< 0.00, 1.00, 0.00 >,0.75, 1} } #declare cabeca2= sphere { < -0.80, -0.30, -1.45 >, 1.50 texture { tinta_verde } } #declare antena1= sphere { < 2.6, .2, 1.7 >, 0.34 texture { tinta_verde } } #declare antena2= sphere { < -2.6 .2, 1.7 >, 0.34 texture { tinta_verde } } #declare olho1= sphere { < .6, .91, 0.67 >, 0.24 texture { tinta_amarela} } #declare olho2= sphere { < -.3, .91, 0.37 >, 0.24 texture { tinta_amarela} } // Aqui está a cena, finalmente object { cabeca } object { cabeca2} object { antena1} object { antena2} object { olho1 } object { olho2 }