// Exemplo de arquivo de descricao de cena para POV-ray
// Last edited on 2001-05-21 23:08:52 by stolfi


//  X , Y , Z 


camera {
  location  <  0.00, 8.00, 0.00 >
  right     < -1.20, 0.00, 0.00 >
  up        <  0.00, 0.00, 0.90 >
  sky       <  0.00, 0.00, 1.00 >
  look_at   <  0.00, 0.00, 0.00 >
} 

#declare tinta_verde = 
  texture {
    pigment { color rgb < 0.00, 1.00, 0.00 > }
    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }

#declare tinta_amarela = 
  texture {
    pigment { color rgb < 1.00, 1.00, 0.00 > }
//    finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 }
  }

background{ color rgb < 1,1,1 > }

light_source {
 < 4.00, 110.00, 50.00 >
  color rgb < 1.00, 1.00, 1.00 >
} 


#declare raio = 1.5;

#declare cabeca =
  sphere {
    < 0.30, 0.00, 0.45 >, 1.00 
    texture { tinta_verde }
  }

#declare corpo =
   blob {
    threshold .65
    cylinder {< 0.80, 0.00, 2.0 >,< 0.00, 1.00, 0.00 >,0.75, 1}
}

#declare cabeca2=
   sphere {   
     < -0.80, -0.30, -1.45 >, 1.50 
     texture { tinta_verde }
}
 
#declare antena1=
   sphere {   
     < 2.6, .2, 1.7 >, 0.34 
     texture { tinta_verde }
}

#declare antena2=
   sphere {   
     < -2.6 .2, 1.7 >, 0.34 
     texture { tinta_verde }
}

#declare olho1=
   sphere {   
     < .6, .91, 0.67 >, 0.24 
     texture { tinta_amarela}
}

#declare olho2=
   sphere {   
     < -.3, .91, 0.37 >, 0.24 
     texture { tinta_amarela}
}


// Aqui está a cena, finalmente

object { cabeca } 
object { cabeca2} 
object { antena1}
object { antena2}
object { olho1 }
object { olho2 }