// Exemplo de arquivo de descricao de cena para POV-ray background{ color rgb < 1.00, 1.00, 1.00 > } light_source { < 15.00, 10.00, 10.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 10.00, 10.00, 10.00 > right < -1.2, 0.0, 0.0 > up < 0.0, 0.0, 0.90> sky < 0.0, 0.0, 0.1> look_at < 0.00, 0.00, 0.00 > } #declare preto = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 2.00 ambient 0.1 } } #declare verde_C = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 2.00 ambient 0.1 } } #declare verde_E = texture { pigment { color rgb < 0.30, 1.00, 0.30 > } finish { diffuse 0.5 specular 0.5 roughness 2.00 ambient 0.1 } } // Marciano: blob { sphere { < 0.00, 0.00, 0.00 >, 4.00, 4 texture { verde_C }} sphere { < 0.00, 3.70, 0.00 >, 1.30, 2 texture { preto }} } union { cone { < 1.50, 0.00, 2.70 >, 0.50 < 3.30, 0.00, 5.00 >, 0.00 texture { verde_E }} cone { < -1.20, 0.00, 2.20 >, 0.50 < -1.50, 0.00, 4.50 >, 0.00 texture { verde_E }} }