/// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by Edinelson background{ color rgb <1.00,1,00, 1.00 > } light_source { < 10.00, 10.00, 10.00 > color rgb < 1.00, 1.00, 1.00 > } camera { location < 10.00, 25.00, 10.00 > right < -1.20, 0.00, 0.00 > up < 0.00, 0.00, 0.90 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } #declare verde = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_cilindro = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1 } } #declare tinta_cubo = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.5 specular 0.5 roughness 0.005 ambient 0.1} } #declare cabeca = sphere { < 0.00, 0, 6.0 >, 1.70 texture { verde } } #declare corpo = sphere {<0.0,0, 3.5>, 2 texture {verde} } //#declare antena1 = // cylinder { // < -1.0, 0.00, +8.00 >, // < -1.0, 0.00, +5.8 >, // .1 // texture {verde } // } #declare bola1 = sphere { <-1.0,0,8.1>, 0.3 texture {verde} } #declare bola2 = sphere { <1.0,0,8.1>, 0.3 texture {verde} } //#declare antena2 = // cylinder { // <1.0, 0, 8>, // <1.0, 0, 5.8>, .1 texture {verde} //} //#declare bracoe = // cylinder { // <-3,0,2.5>, // <-1.5,0,4.5>, .25 texture {verde} } //#declare bracod = // cylinder { // <3,0,2.5> , // <1.5,0,4.5>, .25 texture {verde} } #declare pernae = cylinder { <-2, 0, 0>, < 0, 0, 2>, .30 texture { verde }} #declare pernad = cylinder { <2,0,0>, <0,0,2>, 0.3 texture {verde }} //#declare orelhae = //# sphere { <-0.80,0,7.5>, 0.5 texture {verde} } //#declare orelhad = // sphere { <0.8,0,7.5>, 0.5 texture {verde}} union { blob { threshold 0.65 sphere {<0,0,6>, 1.5, 1 texture {verde } } //cabeca sphere {<0,0,3.5>, 3.6, 1 texture {verde } } //corto sphere {<-1,0,6.5>, 0.5, 1 texture {verde}} //orelha sphere {< 1 ,0,6.5>, 0.5, 1 texture {verde}} //orelha cylinder {<2.5,0,2.5>, <1.5,0,4.5>,0.40,1 texture {verde}} //braco cylinder {<-3 ,0 ,2.5 >, <-1.5 ,0 ,4.5 >,0.40,1 texture {verde}} //braco cylinder {<-1,0,8 >, <-1,0,5.8 >, .2,1 texture {verde}} //antena cylinder {< 1,0,8 >, < 1,0,5.8 >, .2 ,1 texture {verde}} //antena finish { phong 1} } object { pernad } object { pernae } object {bola1} object {bola2} } //blob { // threshold 0.65 // sphere { < 1,6,00>, 3, 1 texture {verde} } // sphere { <-1,6,0>, 3, 1 texture {verde} } // finish { phong 1 } // } //}