// Joao Amancio Junior RA007877 MP004 - Computacao Grafica // 30/06/2001 - 14:00 hs #include "colors.inc" #include "metals.inc" #include "golds.inc" #include "stones1.inc" #include "textures.inc" background{ color rgb < 1.0, 1.0, 1.0 > } camera { location < 5, 15, 15 > //visao geral // location < 0, 0, 45> //de cima // location < 0, 0, 0> //de frente // location < 20, 0, 0> //lado direito right < 0.40, 0.00, 0.00> up < 0.00, 0.00, 0.30> sky < 0.00, 0.00, 1.00> look_at <0,0,1> } light_source { < 10, 10, 10> color White } #declare cor_ouro = <1,0.8,0.5> #declare ouro = texture { finish { ambient 0.05 diffuse 0.05 reflection cor_ouro specular 0.20 roughness 0.05 } pigment { rgb cor_ouro } } #declare cor_cristal = <0,0,1> #declare cristal = texture { finish { ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment { color cor_cristal filter 1 } } #declare eixoX = cylinder { < -10, 0, 0 >, < 10, 0, 0 >, 0.01 pigment { Green } } #declare eixoY = cylinder { < 0,-10, 0 >, < 0, 10, 0 >, 0.01 pigment { Blue } } #declare eixoZ = cylinder { < 0, 0, -10 >, < 0, 0, 10 >, 0.01 pigment { Red} } #declare piso = box { < -5.00, -5.00, -1.00 >, < 5.00, 5.00, 0.00 > texture { ouro } } //plane{y, -10 pigment{checker color White color Blue}} //plane{x, -10 pigment{checker color White color Green}} plane{z, -10 pigment{checker color White color Red}} //plane{y, -10 pigment{Blue}} //plane{x, -10 pigment{Green}} //plane{z, -10 pigment{Red}} #declare ouro = T06 // object {piso} // eixoX // eixoY // eixoZ #declare bezier_A = bicubic_patch { type 1 flatness 0.0100 u_steps 5 v_steps 5, < 0, -1.5, 0.9>, < 0.4, -1.5, 0.6>, < 0.7, -1.5, 0.3>, < 0.9, -1.5, 0.0>, < 0.0, 0.3, 1.2>, < 1.3, 0.3, 1.0>, < 1.3, 0.3, 0.5>, < 1.2, 0.3, 0.0>, < 0, 2.0, 0.6>, < 0.2, 2.0, 0.4>, < 0.4, 2.0, 0.2>, < 0.6, 2.0, 0.0>, < 0, 3.0, 0>, < 0.0, 3.0, 0.0>, < 0.0, 3.0, 0.0>, < 0.0, 3.0, 0.0> texture {cristal} } #declare bezier_B = bicubic_patch { type 1 flatness 0.0100 u_steps 5 v_steps 5, < 0, -1.5, 0.9>, < 0.4, -1.5, 0.6>, < 0.7, -1.5, 0.3>, < 0.9, -1.5, 0.0>, < 0.0, -2.0, 0.7>, < 0.3, -2.0, 0.5>, < 0.5, -2.0, 0.3>, < 0.7, -2.0, 0.0>, < 0.0, -2.5, 0.5>, < 0.3, -2.5, 0.4>, < 0.4, -2.5, 0.3>, < 0.5, -2.5, 0.0>, < 0.0, -3.0, 0.0>, < 0.0, -3.0, 0.0>, < 0.0, -3.0, 0.0>, < 0.0, -3.0, 0.0> texture {cristal} } #declare bezier_C = bicubic_patch { type 1 flatness 0.0100 u_steps 3 v_steps 3, < 0.0, -1.5, 0.85>, < 0.1, -1.7, 1.3>, < 0.1, -2.0, 1.7>, < 0.1, -2.2, 1.9>, < 0.1, -2.0, 0.55>, < 0.1, -2.3, 1.1>, < 0.1, -2.5, 1.5>, < 0.1, -2.8, 2.1>, < 0.1, -2.5, 0.3>, < 0.1, -2.8, 0.8>, < 0.1, -3.0, 1.3>, < 0.1, -3.0, 1.55>, < 0.1, -3.0, 0.0>, < 0.1, -3.2, 0.5>, < 0.1, -3.3, 1.1>, < 0.1, -3.25, 1.4> texture { ouro } } #declare bezier_Af = bicubic_patch { type 1 flatness 0.0100 u_steps 5 v_steps 5, < 0, -1.5, -0.9>, < 0.4, -1.5, -0.6>, < 0.7, -1.5, -0.3>, < 0.9, -1.5, -0.0>, < 0.0, 0.3, -1.2>, < 1.3, 0.3, -1.0>, < 1.3, 0.3, -0.5>, < 1.2, 0.3, -0.0>, < 0, 2.0, -0.6>, < 0.2, 2.0, -0.4>, < 0.4, 2.0, -0.2>, < 0.6, 2.0, -0.0>, < 0, 3.0, 0>, < 0.0, 3.0, 0.0>, < 0.0, 3.0, 0.0>, < 0.0, 3.0, 0.0> texture {cristal} } #declare bezier_Bf = bicubic_patch { type 1 flatness 0.0100 u_steps 5 v_steps 5, < 0, -1.5, -0.9>, < 0.4, -1.5, -0.6>, < 0.7, -1.5, -0.3>, < 0.9, -1.5, 0.0>, < 0.0, -2.0, -0.7>, < 0.3, -2.0, -0.5>, < 0.5, -2.0, -0.3>, < 0.7, -2.0, 0.0>, < 0.0, -2.5, -0.5>, < 0.3, -2.5, -0.4>, < 0.4, -2.5, -0.3>, < 0.5, -2.5, 0.0>, < 0.0, -3.0, 0.0>, < 0.0, -3.0, 0.0>, < 0.0, -3.0, 0.0>, < 0.0, -3.0, 0.0> texture { cristal } } union { object {bezier_A} object {bezier_B} object {bezier_C} object {bezier_A scale <-1,1,1>} object {bezier_B scale <-1,1,1>} object {bezier_C scale <-1,1,1>} object {bezier_Af} object {bezier_Bf} }