// Last edited on 2022-07-24 00:35:11 by stolfi // Woodworking project: drawer chest(s) to put under Fercar bench. #version 3.7; global_settings{ max_trace_level 50 assumed_gamma 1.0 } background{ color rgb < 0.75, 0.80, 0.85 > } #include "js_texture_macros.inc" #include "molec_struct_textures.inc" // Fudge factors for proper CSG: #declare eps = 0.001; #declare eps3 = < eps, eps, eps >; // ---------------------------------------------------------------------- // THING TO SHOW #declare struc = #include "trisodium_pentaborate.inc" // #declare view = 0; // Top right from front. // #declare view = 4; // Top right corner small detail. // #declare view = 8; // Top right edge middle from back. // #declare view = 9; // Left edge middle frontal full height. #declare view = 2; // Full view from front left. #declare show_axes = 0; // Show coord axes? #declare show_ground = 0; // Show floor plate? #local thing = object{ struc translate <100,100,100> } #include "crystal_scene.inc" crystal_scene(thing, show_axes, show_ground, clock) // ---------------------------------------------------------------------- #include "camlight.inc" #include "camera_parameters.inc" camera_parameters(thing, clock) #declare intens_luz = 1.00; camlight(scene_center, scene_radius, dir_camera, dist_camera, z, intens_luz)