// Style 1 for orb // Last edited on 2020-11-08 17:56:43 by jstolfi // Requires // bg_light_intensity // Defines // sib_core_light_color // sib_core_texture #declare sib_core_beam_color = <0.6, 0.9, 1.0>; #declare texture_color = color_basic_electric; #include "textures.inc" #declare sib_core_sea_texture = texture{ texture_metal_strong } #declare sib_core_grid_texture = texture{ pigment{ color rgb color_basic_veronese } finish{ ambient 0.7 diffuse 0.3 reflection 0 specular 0 } } #declare texture_color = color_basic_crimson; #include "textures.inc" #declare sib_core_dot_texture = texture{ texture_bulb_strong } #declare sib_core_land_texture = texture{ pigment { image_map { png "img-green.png" map_type 1 interpolate 2 } } finish {ambient 0 diffuse 1} } #declare sib_core_light_intensity = 1.5 - 0.33 * bg_light_intensity; #declare sib_core_light_color = sib_core_light_intensity * < 0.80, 0.90, 1.00 >; #debug concat("sib_core_light_intensity = ",str(sib_core_light_intensity,5,3),"\n")