// A disk that can be used as background for the DCC abbacus. // // Assumes defined // // base_texture = texture for disk // // Defines // // base_disk_thickness = thickness of disk // base_disk_radius = disk radius // // abacus_base = the disk #declare abacus_base = cylinder { <0.0, -base_disk_thickness, 0.0>, <0.0, 0.0, 0.0>, base_disk_radius texture{base_texture} }