IC/UNICAMP
This is a selection of projects (digital artifacts, interactive installations, etc.) that I have worked on during my academic career. Each project has a unique contexts, motivations and objectives, however, they all contribute with concepts, methods and empirical data towards the design of novel human-computer interactions.
Interactive installation that allows children and adults to create a sound “composition” by playing light strips that represent sounds of musical instruments (drums, flute, organ, clavinet and bass). The installation produces light and sound effects and has a robotic structure that moves. InstInt is a product of the Socioenactive Systems project.
Main publications:
Technical Report
Institute of Computing, University of Campinas. 2023. https://www.ic.unicamp.br/~reltech/2023/23-07.pdf
InstInt: Design e Desenvolvimento de uma Instalação Socioenativa.Paper in Proceedings
Proceedings of the 30th Australian Conference on Computer-Human Interaction. 2018. DOI: 10.1145/3292147.3292158
InstInt: Enacting a Small-Scale Interactive Installation through Co-Design.Aquarela Virtual is a system designed for the remote context imposed by the Covid-19 pandemic. It allows children to use homemade toys, enriched with QR codes, to interact with each other in animated scenarios based on excerpts and elements from the Aquarela song. Aquarela Virtual is a product of the Socioenactive Systems project.
Main publications:
Paper in Proceedings
Best Paper CBIE/WIE 2022 (Trilha 1)
Anais do XXVIII Workshop de Informática na Escola. 2022. DOI: 10.5753/wie.2022.224733
Interações Sociais e Enativas com o Aquarela Virtual: Análise Temática de uma Atividade Remota.Paper in Proceedings
Best Paper CBIE/SBIE 2022 (Trilha 3)
Anais do XXXIII Simpósio Brasileiro de Informática na Educação. 2022. DOI: 10.5753/sbie.2022.225675
Evaluating the Perception of Others in a Remote Experience of Interaction: a Pilot Study.Technical Report
Institute of Computing, University of Campinas. 2022. https://www.ic.unicamp.br/~reltech/2022/22-01.pdf
Aquarela Virtual: Design e Desenvolvimento de um Sistema Socioenativo em Contexto de Isolamento Social.Interactive installation where an educational video reacts according to how many people watch, increasing its speed or rewinding in black and white. Temporário is a product of the Socioenactive Systems project.
Main publications:
Journal Article
International Journal of Child-Computer Interaction. 2021. DOI: 10.1016/j.ijcci.2021.100287
Designing for a socioenactive experience: A case study in an educational workshop on deep time.Paper in Proceedings
Proceedings of the 2020 ACM Designing Interactive Systems Conference. 2020. DOI: 10.1145/3357236.3395554
InsTime: A Case Study on the Co-Design of Interactive Installations on Deep Time.Paper in Proceedings
Anais Estendidos do XXI Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais. 2022. DOI: 10.5753/ihc_estendido.2022.224495
Design Socioenativo de Instalações Interativas sobre o Tempo Profundo: um Estudo de Caso.Interactive installation in the form of a musical instrument that allows the visitor to experience the passage of time in the process of erosion or evolution of a species through two drums. CronoBit is a product of the Socioenactive Systems project.
Main publications:
Journal Article
International Journal of Child-Computer Interaction. 2021. DOI: 10.1016/j.ijcci.2021.100287
Designing for a socioenactive experience: A case study in an educational workshop on deep time.Paper in Proceedings
Anais Estendidos do XXI Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais. 2022. DOI: 10.5753/ihc_estendido.2022.224495
Design Socioenativo de Instalações Interativas sobre o Tempo Profundo: um Estudo de Caso.Paper in Proceedings
Proceedings of the 2020 ACM Designing Interactive Systems Conference. 2020. DOI: 10.1145/3357236.3395554
InsTime: A Case Study on the Co-Design of Interactive Installations on Deep Time.An eye-catching interactive animal built with cardboard and synthetic fabric, with hidden buttons and sensors that, when discovered and activated, present various audiovisual information about the wild animal. Lobo-Guará is a product of the Socioenactive Systems project.
Main publications:
Journal Article
International Journal of Human–Computer Interaction. 2022. DOI: 10.1080/10447318.2022.2121783
Experience-Based Constructionism as a Basis for HCI Education: A Case Study.Paper in Proceedings
Anais do XXV Workshop de Informática na Escola. 2019. DOI: 10.5753/cbie.wie.2019.501
"The Magic of Science:" Beyond Action, a Case Study on Learning Through Socioenaction.Paper in Proceedings
Anais do XXIV Workshop de Informática na Escola. 2018. DOI: 10.5753/cbie.wie.2018.245
Maned Wolf in the Museum: a Case Study on Learning Through Action.Interactive installation inspired by the movie “2001: A Space Odyssey” by Stanley Kubrick. A miniature monolith with motion sensors allows interaction with scenes from the film projected in a dark room by a 360° projector. Monolito is a product of the Socioenactive Systems project.
Main publications:
Journal Article
International Journal of Human–Computer Interaction. 2022. DOI: 10.1080/10447318.2022.2121783
Experience-Based Constructionism as a Basis for HCI Education: A Case Study.Paper in Proceedings
Anais do XXV Workshop de Informática na Escola. 2019. DOI: 10.5753/cbie.wie.2019.501
"The Magic of Science:" Beyond Action, a Case Study on Learning Through Socioenaction.Interactive mysterious black box with an opening to insert the hand and feel different textures, each one evoking sounds and images of Internet memes with a feeling related to the texture played. Memoção is a product of the Socioenactive Systems project.
Main publications:
Journal Article
International Journal of Human–Computer Interaction. 2022. DOI: 10.1080/10447318.2022.2121783
Experience-Based Constructionism as a Basis for HCI Education: A Case Study.Paper in Proceedings
Anais do XXV Workshop de Informática na Escola. 2019. DOI: 10.5753/cbie.wie.2019.501
"The Magic of Science:" Beyond Action, a Case Study on Learning Through Socioenaction.Journal Article
Interacting with Computers. 2022. DOI: 10.1093/iwc/iwac029
UbiAccess: an Instrument to Assess System Access in Ubiquitous Scenarios.an electronic kit for prototyping interactive installations. It consists of hardware components such as microcontrollers, sensors, actuators, and original online documentation with practical tutorials. Pincello is a product of the Socioenactive Systems project.
Main publications:
Book Chapter
Human-Computer Interaction. Human Values and Quality of Life. 2020. DOI: 10.1007/978-3-030-49065-2_18
Pincello: An Affordable Electronics Kit for Prototyping Interactive Installations.Journal Article
International Journal of Human–Computer Interaction. 2022. DOI: 10.1080/10447318.2022.2121783
Experience-Based Constructionism as a Basis for HCI Education: A Case Study.Paper in Proceedings
Proceedings of the 2020 ACM Designing Interactive Systems Conference. 2020. DOI: 10.1145/3357236.3395554
InsTime: A Case Study on the Co-Design of Interactive Installations on Deep Time.An evaluation instrument to assess equitable access in ubiquitous environments. The instrument consists of 5 areas (Environment, Information, Multimedia Resources, Personal e Security & Privacy) and 37 recommendations to be verified by the evaluator. UbiAccess is a product of the Socioenactive Systems project.
Main publications:
Journal Article
Interacting with Computers. 2022. DOI: 10.1093/iwc/iwac029
UbiAccess: an Instrument to Assess System Access in Ubiquitous Scenarios.Paper in Proceedings
Anais do XLIX Seminário Integrado de Software e Hardware. 2022. DOI: 10.5753/semish.2022.223156
Investigando acesso equitativo em cenário socioenativo remoto: um estudo de caso.Paper in Proceedings
Anais Estendidos do XXI Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais. 2022. DOI: 10.5753/ihc_estendido.2022.225432
UbiAccess: Um Instrumento para Avaliar o Acesso Equitativo em Ambientes Ubíquos.