IC/UNICAMP
This is a compilation of my academic publications. Most of these publications, unfortunately, are behind publishers’ paywalls. If you have trouble accessing any of them, feel free to contact me. Among them you wil find:
Journal Article
Revista Brasileira de Informática na Educação. 2024. DOI: 10.5753/rbie.2024.3441
Measuring the Socially Extended Perception in a Remote Experience of Interaction.Journal Article
Journal of the Brazilian Computer Society. 2024. DOI: 10.5753/jbcs.2024.3287
Analyzing equitable access in a remote socio-enactive setting: A case study.Journal Article
Constructivist Foundations. 2024. https://constructivist.info/20/1/044.baranauskas
Considering a Socioenactive Perspective in the Characterization of Experience.Book Chapter
Human-Computer Interaction. 2024. DOI: 10.1007/978-3-031-60412-6_19
Imagination in Enactive Interactions with Aquarela Virtual: Case Study in a Remote Socioenactive Setting.Paper in Proceedings
Proceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems. 2024. DOI: 10.1145/3702038.3702059
GranDIHC-BR 2025-2035 - GC6: Implications of Artificial Intelligence in HCI: A Discussion on Paradigms Ethics and Diversity Equity and Inclusion✱.Paper in Proceedings
Anais do LI Seminário Integrado de Software e Hardware. 2024. DOI: 10.5753/semish.2024.2918
Estendendo jogos digitais para o mundo físico-social: um estudo com esportes adaptados.Paper in Proceedings
Anais Estendidos do XXIII Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais. 2024. DOI: 10.5753/ihc_estendido.2024.240621
Interação Socioenativa: Abordando a Intersubjetividade em Cenários de Design Ubíquos.Paper in Proceedings
Anais Estendidos do XIII Congresso Brasileiro de Informática na Educação. 2024. DOI: 10.5753/cbie_estendido.2024.243514
Design Centrado no Humano para IA na Educação no Brasil.Journal Article
International Journal of Human–Computer Interaction. 2023. DOI: 10.1080/10447318.2023.2188536
Socioenactive Interaction: Addressing Intersubjectivity in Ubiquitous Design Scenarios.Journal Article
Personal and Ubiquitous Computing. 2023. DOI: 10.1007/s00779-022-01696-8
Evaluation in scenarios of ubiquity of technology: a systematic literature review on interactive installations.Technical Report
Institute of Computing, University of Campinas. 2023. https://www.ic.unicamp.br/~reltech/2023/23-07.pdf
InstInt: Design e Desenvolvimento de uma Instalação Socioenativa.Technical Report
Institute of Computing, University of Campinas. 2023. https://www.ic.unicamp.br/~reltech/2023/23-02.pdf
Referenciais Teórico-metodológicos do Enativismo e a Construção do Conceito de Sistema Socioenativo.Journal Article
International Journal of Human–Computer Interaction. 2022. DOI: 10.1080/10447318.2022.2121783
Experience-Based Constructionism as a Basis for HCI Education: A Case Study.Journal Article
Interacting with Computers. 2022. DOI: 10.1093/iwc/iwac029
UbiAccess: an Instrument to Assess System Access in Ubiquitous Scenarios.Paper in Proceedings
Proceedings of the 24th International Conference on Enterprise Information Systems - Volume 2: ICEIS. 2022. DOI: 10.5220/0011040100003179
Imagination on Interactive Installations: A Systematic Literature Review.Paper in Proceedings
Anais do XLIX Seminário Integrado de Software e Hardware. 2022. DOI: 10.5753/semish.2022.223156
Investigando acesso equitativo em cenário socioenativo remoto: um estudo de caso.Paper in Proceedings
Best Paper CBIE/WIE 2022 (Trilha 1)
Anais do XXVIII Workshop de Informática na Escola. 2022. DOI: 10.5753/wie.2022.224733
Interações Sociais e Enativas com o Aquarela Virtual: Análise Temática de uma Atividade Remota.Paper in Proceedings
Best Paper CBIE/SBIE 2022 (Trilha 3)
Anais do XXXIII Simpósio Brasileiro de Informática na Educação. 2022. DOI: 10.5753/sbie.2022.225675
Evaluating the Perception of Others in a Remote Experience of Interaction: a Pilot Study.Paper in Proceedings
Anais do XXXIII Simpósio Brasileiro de Informática na Educação. 2022. DOI: 10.5753/sbie.2022.225699
Interação Remota no Aquarela Virtual: um estudo de caso com criança diagnosticada com TDAH.Paper in Proceedings
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems. 2022. DOI: 10.1145/3554364.3559118
Embodiment in Interactive Installations: Results from a Systematic Literature Review.Paper in Proceedings
Anais Estendidos do XXI Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais. 2022. DOI: 10.5753/ihc_estendido.2022.224495
Design Socioenativo de Instalações Interativas sobre o Tempo Profundo: um Estudo de Caso.Paper in Proceedings
Anais Estendidos do XXI Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais. 2022. DOI: 10.5753/ihc_estendido.2022.225432
UbiAccess: Um Instrumento para Avaliar o Acesso Equitativo em Ambientes Ubíquos.Technical Report
Institute of Computing, University of Campinas. 2022. https://www.ic.unicamp.br/~reltech/2022/22-04.pdf
Aquarela Virtual: Investigando Imaginação em uma Experiência Socioenativa.Technical Report
Institute of Computing, University of Campinas. 2022. https://www.ic.unicamp.br/~reltech/2022/22-03.pdf
Aquarela Virtual: Investigando Acesso Equitativo em Instalação Socioenativa em Contexto de Isolamento Social.Technical Report
Institute of Computing, University of Campinas. 2022. https://www.ic.unicamp.br/~reltech/2022/22-01.pdf
Aquarela Virtual: Design e Desenvolvimento de um Sistema Socioenativo em Contexto de Isolamento Social.Journal Article
International Journal of Child-Computer Interaction. 2021. DOI: 10.1016/j.ijcci.2021.100287
Designing for a socioenactive experience: A case study in an educational workshop on deep time.Book Chapter
Enterprise Information Systems. 2021. DOI: 10.1007/978-3-030-75418-1_33
User Stories and the Socially-Aware Design Towards the OpenDesign Platform.Paper in Proceedings
Anais do XLVIII Seminário Integrado de Software e Hardware. 2021. DOI: 10.5753/semish.2021.15810
Evaluating Accessibility in Ubiquitous Environments: a Case Study with Museum Installations.Paper in Proceedings
X Latin American Conference on Human Computer Interaction. 2021. DOI: 10.1145/3488392.3488396
Investigating Access in Ubiquitous Scenarios: A Case Study and Evaluation Instrument.Technical Report
Institute of Computing, University of Campinas. 2021. https://www.ic.unicamp.br/~reltech/2021/21-01.pdf
Preliminary Results from a Systematic Literature Review on Enaction and Embodiment in Interactive Installations.Book Chapter
Human-Computer Interaction. Human Values and Quality of Life. 2020. DOI: 10.1007/978-3-030-49065-2_18
Pincello: An Affordable Electronics Kit for Prototyping Interactive Installations.Paper in Proceedings
Proceedings of the 22nd International Conference on Enterprise Information Systems - Volume 2: ICEIS. 2020. DOI: 10.5220/0009418205230532
Articulating Socially Aware Design Artifacts and User Stories in the Conception of the OpenDesign Platform.Paper in Proceedings
Proceedings of the 2020 ACM Designing Interactive Systems Conference. 2020. DOI: 10.1145/3357236.3395554
InsTime: A Case Study on the Co-Design of Interactive Installations on Deep Time.PhD Thesis
University of Campinas. 2020. DOI: 10.47749/T/UNICAMP.2020.1129183
"Arte Factus": Study and Socially Aware Co-design of Socioenactive Digital Artifacts.Technical Report
Institute of Computing, University of Campinas. 2020. https://ic.unicamp.br/~reltech/2020/20-03.pdf
An Experience with Deep Time Interactive Installations within a Museum Scenario.Journal Article
Journal on Interactive Systems. 2019. DOI: 10.5753/jis.2019.551
The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices.Paper in Proceedings
Anais do XXV Workshop de Informática na Escola. 2019. DOI: 10.5753/cbie.wie.2019.501
"The Magic of Science:" Beyond Action, a Case Study on Learning Through Socioenaction.Paper in Proceedings
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems. 2019. DOI: 10.1145/3357155.3358484
Evaluating the User Experience in Interactive Installations: A Case Study.Technical Report
Institute of Computing, University of Campinas. 2019. https://ic.unicamp.br/~reltech/2019/19-03.pdf
A Hands-On Experience with Interactive Art within a Museum Scenario.Book Chapter
Human-Computer Interaction. Theories, Methods, and Human Issues. 2018. DOI: 10.1007/978-3-319-91238-7_4
InterArt: Learning Human-Computer Interaction Through the Making of Interactive Art.Paper in Proceedings
2nd Best Paper IHC 2018
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems. 2018. DOI: 10.1145/3274192.3274227
Revisiting Interactive Art from an Interaction Design Perspective: Opening a Research Agenda.Paper in Proceedings
Anais do XXIV Workshop de Informática na Escola. 2018. DOI: 10.5753/cbie.wie.2018.245
Maned Wolf in the Museum: a Case Study on Learning Through Action.Paper in Proceedings
Proceedings of the 30th Australian Conference on Computer-Human Interaction. 2018. DOI: 10.1145/3292147.3292158
InstInt: Enacting a Small-Scale Interactive Installation through Co-Design.Technical Report
Institute of Computing, University of Campinas. 2018. https://ic.unicamp.br/~reltech/2018/18-02.pdf
First Steps Towards Socioenactive Interactive Art.Technical Report
Institute of Computing, University of Campinas. 2018. http://www.ic.unicamp.br/~reltech/2018/18-13.pdf
Ferramenta DSC (Design Socialmente Consciente) e Direções para uma Plataforma OpenDesign.Technical Report
Institute of Computing, University of Campinas. 2018. http://www.ic.unicamp.br/~reltech/2018/18-12.pdf
Combinando Design Participativo e História de Usuários para Levantamento de Funcionalidades no OpenDesign.Book Chapter
Social Computing and Social Media. Applications and Analytics. 2017. DOI: 10.1007/978-3-319-58562-8_8
An Analysis of Online Discussion Platforms for Academic Deliberation Support.Journal Article
ForScience. 2016. DOI: 10.29069/forscience.2016v4n1.e164
Avaliação de desempenho e consumo energético para configurações de Wavefront pools de uma GPU AMD.Book Chapter
Socially Aware Organisations and Technologies. Impact and Challenges. 2016. DOI: 10.1007/978-3-319-42102-5_7
SAwD - Socially Aware Design: An Organizational Semiotics-Based CASE Tool to Support Early Design Activities.Paper in Proceedings
Proceedings of the 18th International Conference on Enterprise Information Systems - Volume 1: ICEIS. 2016. DOI: 10.5220/0005828704270434
Ordering Matters: An Experimental Study of Ranking Influence on Results Selection Behavior during Exploratory Search.Paper in Proceedings
Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems. 2016. DOI: 10.1145/3033701.3033740
Revisiting the Three HCI Waves: A Preliminary Discussion on Philosophy of Science and Research Paradigms.Book Chapter
Grant for Students and Early Stage Researchers from Developing Countries
Human-Computer Interaction – INTERACT 2015. 2015. DOI: 10.1007/978-3-319-22723-8_8
Dico: A Conceptual Model to Support the Design and Evaluation of Advanced Search Features for Exploratory Search.Master's Thesis
Universidade Estadual de Maringá. 2015. http://repositorio.uem.br:8080/jspui/handle/1/2509
Dico: um modelo conceitual para apoiar o design e a avaliação de recursos de busca avançada para pesquisa exploratória.Paper in Proceedings
Companion Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems. 2014. DOI: 10.13140/2.1.4712.0968
Dico: um modelo conceitual de recursos de busca avançada para pesquisa exploratória na web.Paper in Proceedings
2nd Best Paper VII EPCC (Ciências Exatas, Engenharias e Tecnológicas)
VII EPCC – Encontro Internacional de Produção Cientı́fica. 2011. http://cesumar.br/prppge/pesquisa/epcc2011/anais/emanuel_felipe_duarte.pdf
DESIGN CENTRADO NO USUÁRIO: PROJETANDO PARA A WEB.