IC/UNICAMP
This is a compilation of my academic publications. Most of these publications, unfortunately, are behind publishers’ paywalls. If you have trouble accessing any of them, feel free to contact me. Among them you wil find:
Journal Article
Measuring the Socially Extended Perception in a Remote Experience of Interaction. Revista Brasileira de Informática na Educação. 2024. DOI: 10.5753/rbie.2024.3441
Journal Article
Analyzing equitable access in a remote socio-enactive setting: A case study. Journal of the Brazilian Computer Society. 2024. DOI: 10.5753/jbcs.2024.3287
Journal Article
Considering a Socioenactive Perspective in the Characterization of Experience. Constructivist Foundations. 2024. https://constructivist.info/20/1/044.baranauskas
Book Chapter
Imagination in Enactive Interactions with Aquarela Virtual: Case Study in a Remote Socioenactive Setting. Human-Computer Interaction. 2024. DOI: 10.1007/978-3-031-60412-6_19
Paper in Proceedings
GranDIHC-BR 2025-2035 - GC6: Implications of Artificial Intelligence in HCI: A Discussion on Paradigms Ethics and Diversity Equity and Inclusion✱. Proceedings of the XXIII Brazilian Symposium on Human Factors in Computing Systems. 2024. DOI: 10.1145/3702038.3702059
Paper in Proceedings
Estendendo jogos digitais para o mundo físico-social: um estudo com esportes adaptados. Anais do LI Seminário Integrado de Software e Hardware. 2024. DOI: 10.5753/semish.2024.2918
Paper in Proceedings
Interação Socioenativa: Abordando a Intersubjetividade em Cenários de Design Ubíquos. Anais Estendidos do XXIII Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais. 2024. DOI: 10.5753/ihc_estendido.2024.240621
Paper in Proceedings
Design Centrado no Humano para IA na Educação no Brasil. Anais Estendidos do XIII Congresso Brasileiro de Informática na Educação. 2024. DOI: 10.5753/cbie_estendido.2024.243514
Journal Article
Socioenactive Interaction: Addressing Intersubjectivity in Ubiquitous Design Scenarios. International Journal of Human–Computer Interaction. 2023. DOI: 10.1080/10447318.2023.2188536
Journal Article
Evaluation in scenarios of ubiquity of technology: a systematic literature review on interactive installations. Personal and Ubiquitous Computing. 2023. DOI: 10.1007/s00779-022-01696-8
Technical Report
InstInt: Design e Desenvolvimento de uma Instalação Socioenativa. Institute of Computing, University of Campinas. 2023. https://www.ic.unicamp.br/~reltech/2023/23-07.pdf
Technical Report
Referenciais Teórico-metodológicos do Enativismo e a Construção do Conceito de Sistema Socioenativo. Institute of Computing, University of Campinas. 2023. https://www.ic.unicamp.br/~reltech/2023/23-02.pdf
Journal Article
Experience-Based Constructionism as a Basis for HCI Education: A Case Study. International Journal of Human–Computer Interaction. 2022. DOI: 10.1080/10447318.2022.2121783
Journal Article
UbiAccess: an Instrument to Assess System Access in Ubiquitous Scenarios. Interacting with Computers. 2022. DOI: 10.1093/iwc/iwac029
Paper in Proceedings
Imagination on Interactive Installations: A Systematic Literature Review. Proceedings of the 24th International Conference on Enterprise Information Systems - Volume 2: ICEIS. 2022. DOI: 10.5220/0011040100003179
Paper in Proceedings
Investigando acesso equitativo em cenário socioenativo remoto: um estudo de caso. Anais do XLIX Seminário Integrado de Software e Hardware. 2022. DOI: 10.5753/semish.2022.223156
Paper in Proceedings
Best Paper CBIE/WIE 2022 (Trilha 1)
Interações Sociais e Enativas com o Aquarela Virtual: Análise Temática de uma Atividade Remota. Anais do XXVIII Workshop de Informática na Escola. 2022. DOI: 10.5753/wie.2022.224733
Paper in Proceedings
Best Paper CBIE/SBIE 2022 (Trilha 3)
Evaluating the Perception of Others in a Remote Experience of Interaction: a Pilot Study. Anais do XXXIII Simpósio Brasileiro de Informática na Educação. 2022. DOI: 10.5753/sbie.2022.225675
Paper in Proceedings
Interação Remota no Aquarela Virtual: um estudo de caso com criança diagnosticada com TDAH. Anais do XXXIII Simpósio Brasileiro de Informática na Educação. 2022. DOI: 10.5753/sbie.2022.225699
Paper in Proceedings
Embodiment in Interactive Installations: Results from a Systematic Literature Review. Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems. 2022. DOI: 10.1145/3554364.3559118
Paper in Proceedings
Design Socioenativo de Instalações Interativas sobre o Tempo Profundo: um Estudo de Caso. Anais Estendidos do XXI Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais. 2022. DOI: 10.5753/ihc_estendido.2022.224495
Paper in Proceedings
UbiAccess: Um Instrumento para Avaliar o Acesso Equitativo em Ambientes Ubíquos. Anais Estendidos do XXI Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais. 2022. DOI: 10.5753/ihc_estendido.2022.225432
Technical Report
Aquarela Virtual: Investigando Imaginação em uma Experiência Socioenativa. Institute of Computing, University of Campinas. 2022. https://www.ic.unicamp.br/~reltech/2022/22-04.pdf
Technical Report
Aquarela Virtual: Investigando Acesso Equitativo em Instalação Socioenativa em Contexto de Isolamento Social. Institute of Computing, University of Campinas. 2022. https://www.ic.unicamp.br/~reltech/2022/22-03.pdf
Technical Report
Aquarela Virtual: Design e Desenvolvimento de um Sistema Socioenativo em Contexto de Isolamento Social. Institute of Computing, University of Campinas. 2022. https://www.ic.unicamp.br/~reltech/2022/22-01.pdf
Journal Article
Designing for a socioenactive experience: A case study in an educational workshop on deep time. International Journal of Child-Computer Interaction. 2021. DOI: 10.1016/j.ijcci.2021.100287
Book Chapter
User Stories and the Socially-Aware Design Towards the OpenDesign Platform. Enterprise Information Systems. 2021. DOI: 10.1007/978-3-030-75418-1_33
Paper in Proceedings
Evaluating Accessibility in Ubiquitous Environments: a Case Study with Museum Installations. Anais do XLVIII Seminário Integrado de Software e Hardware. 2021. DOI: 10.5753/semish.2021.15810
Paper in Proceedings
Investigating Access in Ubiquitous Scenarios: A Case Study and Evaluation Instrument. X Latin American Conference on Human Computer Interaction. 2021. DOI: 10.1145/3488392.3488396
Technical Report
Preliminary Results from a Systematic Literature Review on Enaction and Embodiment in Interactive Installations. Institute of Computing, University of Campinas. 2021. https://www.ic.unicamp.br/~reltech/2021/21-01.pdf
Book Chapter
Pincello: An Affordable Electronics Kit for Prototyping Interactive Installations. Human-Computer Interaction. Human Values and Quality of Life. 2020. DOI: 10.1007/978-3-030-49065-2_18
Paper in Proceedings
Articulating Socially Aware Design Artifacts and User Stories in the Conception of the OpenDesign Platform. Proceedings of the 22nd International Conference on Enterprise Information Systems - Volume 2: ICEIS. 2020. DOI: 10.5220/0009418205230532
Paper in Proceedings
InsTime: A Case Study on the Co-Design of Interactive Installations on Deep Time. Proceedings of the 2020 ACM Designing Interactive Systems Conference. 2020. DOI: 10.1145/3357236.3395554
PhD Thesis
"Arte Factus": Study and Socially Aware Co-design of Socioenactive Digital Artifacts. University of Campinas. 2020. DOI: 10.47749/T/UNICAMP.2020.1129183
Technical Report
An Experience with Deep Time Interactive Installations within a Museum Scenario. Institute of Computing, University of Campinas. 2020. https://ic.unicamp.br/~reltech/2020/20-03.pdf
Journal Article
The Interface between Interactive Art and Human-Computer Interaction: Exploring Dialogue Genres and Evaluative Practices. Journal on Interactive Systems. 2019. DOI: 10.5753/jis.2019.551
Paper in Proceedings
"The Magic of Science:" Beyond Action, a Case Study on Learning Through Socioenaction. Anais do XXV Workshop de Informática na Escola. 2019. DOI: 10.5753/cbie.wie.2019.501
Paper in Proceedings
Evaluating the User Experience in Interactive Installations: A Case Study. Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems. 2019. DOI: 10.1145/3357155.3358484
Technical Report
A Hands-On Experience with Interactive Art within a Museum Scenario. Institute of Computing, University of Campinas. 2019. https://ic.unicamp.br/~reltech/2019/19-03.pdf
Book Chapter
InterArt: Learning Human-Computer Interaction Through the Making of Interactive Art. Human-Computer Interaction. Theories, Methods, and Human Issues. 2018. DOI: 10.1007/978-3-319-91238-7_4
Paper in Proceedings
2nd Best Paper IHC 2018
Revisiting Interactive Art from an Interaction Design Perspective: Opening a Research Agenda. Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems. 2018. DOI: 10.1145/3274192.3274227
Paper in Proceedings
Maned Wolf in the Museum: a Case Study on Learning Through Action. Anais do XXIV Workshop de Informática na Escola. 2018. DOI: 10.5753/cbie.wie.2018.245
Paper in Proceedings
InstInt: Enacting a Small-Scale Interactive Installation through Co-Design. Proceedings of the 30th Australian Conference on Computer-Human Interaction. 2018. DOI: 10.1145/3292147.3292158
Technical Report
First Steps Towards Socioenactive Interactive Art. Institute of Computing, University of Campinas. 2018. https://ic.unicamp.br/~reltech/2018/18-02.pdf
Technical Report
Ferramenta DSC (Design Socialmente Consciente) e Direções para uma Plataforma OpenDesign. Institute of Computing, University of Campinas. 2018. http://www.ic.unicamp.br/~reltech/2018/18-13.pdf
Technical Report
Combinando Design Participativo e História de Usuários para Levantamento de Funcionalidades no OpenDesign. Institute of Computing, University of Campinas. 2018. http://www.ic.unicamp.br/~reltech/2018/18-12.pdf
Book Chapter
An Analysis of Online Discussion Platforms for Academic Deliberation Support. Social Computing and Social Media. Applications and Analytics. 2017. DOI: 10.1007/978-3-319-58562-8_8
Journal Article
Avaliação de desempenho e consumo energético para configurações de Wavefront pools de uma GPU AMD. ForScience. 2016. DOI: 10.29069/forscience.2016v4n1.e164
Book Chapter
SAwD - Socially Aware Design: An Organizational Semiotics-Based CASE Tool to Support Early Design Activities. Socially Aware Organisations and Technologies. Impact and Challenges. 2016. DOI: 10.1007/978-3-319-42102-5_7
Paper in Proceedings
Ordering Matters: An Experimental Study of Ranking Influence on Results Selection Behavior during Exploratory Search. Proceedings of the 18th International Conference on Enterprise Information Systems - Volume 1: ICEIS. 2016. DOI: 10.5220/0005828704270434
Paper in Proceedings
Revisiting the Three HCI Waves: A Preliminary Discussion on Philosophy of Science and Research Paradigms. Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems. 2016. DOI: 10.1145/3033701.3033740
Book Chapter
Grant for Students and Early Stage Researchers from Developing Countries
Dico: A Conceptual Model to Support the Design and Evaluation of Advanced Search Features for Exploratory Search. Human-Computer Interaction – INTERACT 2015. 2015. DOI: 10.1007/978-3-319-22723-8_8
Master's Thesis
Dico: um modelo conceitual para apoiar o design e a avaliação de recursos de busca avançada para pesquisa exploratória. Universidade Estadual de Maringá. 2015. http://repositorio.uem.br:8080/jspui/handle/1/2509
Paper in Proceedings
Dico: um modelo conceitual de recursos de busca avançada para pesquisa exploratória na web. Companion Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems. 2014. DOI: 10.13140/2.1.4712.0968
Paper in Proceedings
2nd Best Paper VII EPCC (Ciências Exatas, Engenharias e Tecnológicas)
DESIGN CENTRADO NO USUÁRIO: PROJETANDO PARA A WEB. VII EPCC – Encontro Internacional de Produção Cientı́fica. 2011. http://cesumar.br/prppge/pesquisa/epcc2011/anais/emanuel_felipe_duarte.pdf